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poker.lua
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--[[
highcard - 1
one pair - 2
two pair - 3
three of a kind - 4
straight - 5
flush - 6
fullhouse - 7
four of a kind - 8
straight flush - 9
royal flush - 10
]]
suits = { "S", "H", "D", "C" }
math.randomseed( 48384 )
function getCardName(rank, suit)
if ( rank == 1 ) then
s = "Ace"
elseif ( rank == 11 ) then
s = "Jack"
elseif ( rank == 12 ) then
s = "Queen"
elseif ( rank == 13 ) then
s = "King"
else
s = tostring(rank)
end
s = s .. " of " .. suit
return s
end
function table.shuffle( t )
assert( t, "shuffleTable() expected a table, got nil" )
local iterations = #t
local j
for i = iterations, 2, -1 do
j = math.random(i)
t[i], t[j] = t[j], t[i]
end
end
function drawHand( t )
if #t >= 2 then
hand = {}
hand[1] = table.remove(t)
hand[2] = table.remove(t)
return hand
else
assert(nil, "Table contains less than 2 cards")
end
end
function drawBoard( t )
if #t >= 5 then
board = {}
for i = 1,5 do
board[i] = table.remove( t )
end
return board
else
assert(nil, "Table contains less than 5 cards")
end
end
function createDeck()
deck = {}
for i = 1, 13 do
for k,v in pairs(suits) do
card = {}
card.suit = v
card.rank = i
table.insert(deck,card)
end
end
table.shuffle(deck)
return deck
end
function value( x )
if x == 1 then
return 14
else
return x
end
end
function compose( x, y )
local z = {}
for k,v in pairs( x ) do
table.insert(z,v)
end
for k,v in pairs( y ) do
table.insert(z,v)
end
return z
end
function onepair( t )
local empty = {}
for k,v in pairs( t ) do
if ( empty[v.rank] == nil ) then
empty[v.rank] = 1
else
empty[v.rank] = empty[v.rank] + 1
end
end
--compute max
local max = 0
for k,v in pairs( empty ) do
if ( v > 1 ) then
if value(k) > max then
max = value(k)
end
end
end
--compute kickers
local kickers = {}
local cards = 0
for k,v in pairs( t ) do
if( value(v.rank) ~= max ) then
table.insert(kickers,value(v.rank))
cards = cards + 1
end
if ( cards == 3 ) then
break
end
end
return max, kickers
end
function twopair( t )
local empty = {}
for k,v in pairs( t ) do
if ( empty[v.rank] == nil ) then
empty[v.rank] = 1
else
empty[v.rank] = empty[v.rank] + 1
end
end
--computer max
local max = {}
local pair = 0
for k,v in pairs( empty ) do
if ( v > 1 ) then
pair = pair + 1
table.insert(max,k)
end
end
table.sort(max,function(a,b) return value(a) > value(b) end)
if ( pair >= 2) then
--compute kickers
local kickers = {}
kickers[1] = value(max[2]) -- first kicker is the other pair's rank
for k,v in pairs( t ) do
if( v.rank ~= max[1] and v.rank ~= max[2] ) then
kickers[2] = value(v.rank) -- the second kicker is the other card in the hand
break
end
end
return value(max[1]),kickers
else
return 0
end
end
function tok( t )
local empty = {}
for k,v in pairs( t ) do
if ( empty[v.rank] == nil ) then
empty[v.rank] = 1
else
empty[v.rank] = empty[v.rank] + 1
end
end
local rank = 0
for k,v in pairs( empty ) do
if ( v == 3 ) then
if rank < k then
rank = k
end
end
end
if ( rank ~= 0 ) then -- if there is actually a three of a kind... bother finding kickers, else not
local kicker = {}
local cards = 0
for k,v in pairs ( t ) do
if ( v.rank ~= rank ) then
table.insert(kicker,value(v.rank))
cards = cards + 1
if ( cards == 2 ) then
break
end
end
end
return value(rank), kicker
else
return 0
end
end
function fok( t )
local empty = {}
for k,v in pairs( t ) do
if ( empty[v.rank] == nil ) then
empty[v.rank] = 1
else
empty[v.rank] = empty[v.rank] + 1
end
end
local rank = 0
for k,v in pairs( empty ) do
if ( v == 4 ) then
rank = k
end
end
if ( rank ~= 0 ) then -- if there is actually a three of a kind... bother finding kickers, else not
local kicker = {}
for k,v in pairs ( t ) do
if ( v.rank ~= rank ) then
table.insert(kicker,value(v.rank))
break
end
end
return value(rank), kicker
else
return 0
end
end
function straight( t )
local empty = {}
for k,v in pairs(t) do
empty[v.rank] = 1
if v.rank == 1 then
empty[14] = 1
end
end
local prev = 0
local count = 1
local max = 0
for k,v in pairs(empty) do
if ( prev ~= k-1 ) then
count = 1
end
if count >= 5 then -- remember the last value (Highest value)
max = k
end
count = count + 1
prev = k
end
return max
end
function flush( t )
local empty = {}
for k,v in pairs(suits) do
empty[v] = {}
end
for k,v in pairs(t) do
table.insert(empty[v.suit],value(v.rank))
end
local kickers = {}
for k,v in pairs(empty) do
if ( #v >= 5 ) then
for i,j in pairs ( v ) do
table.insert(kickers,j)
end
table.sort(kickers,function(a,b) return a > b end)
while ( #kickers ~= 5 ) do -- Remove the last elements, so the hand has 5 cards
table.remove(kickers)
end
return table.remove(kickers,1), kickers -- return the first card's rank, and then the kickers
end
end
return 0
end
function strush( t )
empty = {}
for k,v in pairs(suits) do
empty[v] = {}
end
for k,v in pairs(t) do
table.insert(empty[v.suit],v)
end
for k,v in pairs(empty) do
if ( #v >= 5 ) then
return straight(v)
end
end
return 0
end
function fullhouse( t )
local empty = {}
for k,v in pairs( t ) do
if ( empty[v.rank] == nil ) then
empty[v.rank] = 1
else
empty[v.rank] = empty[v.rank] + 1
end
end
local brank = 0 -- BIG RANK (the 3 cards)
local srank = 0 -- SMALL RANK (the 2 cards)
local two = false
local three = false
for k,v in pairs(empty) do--Search for 3
if v >= 3 then
three = true
if brank < value(k) then
brank = value(k)
end
end
end
if brank == 14 then
empty[1] = 0 -- Cut out the 3-card rank if rank is ACE
else
empty[brank] = 0 -- Cut out the 3-card rank
end
for k,v in pairs(empty) do--Search for 2
if v >= 2 then
two = true
if srank < value(k) then
srank = value(k)
end
end
end
if two and three then
return brank, { [1]=srank }
else
return 0
end
end
function analyze( t )
local val = 0
local kicker = {}
local rank = 0
if ( strush( t ) == 14 ) then
val = 10
elseif ( strush( t ) ~= 0 ) then
val = 9
rank = strush( t )
elseif ( fok( t ) ~= 0 ) then
val = 8
rank, kicker = fok( t )
--KICKER
elseif ( fullhouse( t ) ~= 0 ) then
val = 7
rank, kicker = fullhouse( t )
elseif ( flush( t ) ~= 0 ) then
val = 6
rank, kicker = flush( t )
--KICKER
elseif ( straight( t ) ~= 0 ) then
val = 5
rank = straight( t )
elseif ( tok( t ) ~= 0 ) then
val = 4
rank, kicker = tok( t )
--KICKER
elseif ( twopair( t ) ~= 0 ) then
val = 3
rank,kicker = twopair( t )
--KICKER
elseif ( onepair( t ) ~= 0 ) then
val = 2
rank,kicker = onepair( t )
--KICKER
else
val = 1
rank = value(t[1].rank) -- first card's rank
table.remove(t,1)
for k,v in pairs(t) do
table.insert(kicker,value(v.rank))
end
while ( #kicker ~= 4 ) do
table.remove(kicker)
end
--kicker = t -- KICKER
end
return val, rank, kicker
end
function newGame(playerNo)
local game = {}
local deck = createDeck()
local board = drawBoard(deck)
for player = 1,playerNo do
game[player] = {}
game[player].hand = drawHand(deck)
local check = compose(game[player].hand,board)
table.sort( check, function( a, b ) return value(a.rank) > value(b.rank) end)
local x,y,z = analyze( check )
game[player].value = x
game[player].rank = y
game[player].kicker = z
end
return game, board
end
local kickerscount =
{
4, -- highcard
3, -- one pair
1, -- two pair
2, -- three of a kind
0, -- straight
4, -- flush
0, -- fullhouse
1, -- four of a kind
0, -- straight flush
0, -- royal flush
}
function winner( t )
game = {}
for k,v in pairs( t ) do
game[k] = v
end
local val = 0
for k, v in pairs( game ) do
if v.value > val then
val = v.value
end
end
for k, v in pairs( game ) do
if v.value < val then
game[k] = nil -- KICK OUT NON-MAX PLAYERS
end
end
local max = 0
for k, v in pairs( game ) do
if v.rank > max then
max = v.rank
end
end
for k, v in pairs( game ) do
if v.rank < max then
game[k] = nil -- KICK OUT NON-MAX PLAYERS
end
end
--Separate by Kickers
for i = 1,kickerscount[val] do -- for every kicker....
max = 0
for k, v in pairs( game ) do
if v.kicker[i] > max then
max = v.kicker[i]
end
end
for k, v in pairs( game ) do
if v.kicker[i] < max then
game[k] = nil -- KICK OUT NON-MAX PLAYERS
end
end
end
return game-- game[k] ... k are the winners
end
--[[
function fff( game )
for k,v in pairs( game ) do
local strkicker = table.concat(v.kicker,", ")
io.write( k .. " : " .. v.value .. " : " .. v.rank .. " : " .. strkicker .. " -- | ")
for i,j in pairs( v.hand ) do
io.write(j.rank .. " " .. j.suit.. " | ")
end
print()
end
end
local x,b = newgame(5)
for k,v in pairs(b) do
io.write(getCardName(v.rank,v.suit) .. ", ")
end
print()
fff(x)
print("Winner(s) : ")
winner(x)
]]