Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Angular DnD SDK .pause() method is delayed before taking effect #306

Open
maalej opened this issue Aug 25, 2023 · 0 comments
Open

Angular DnD SDK .pause() method is delayed before taking effect #306

maalej opened this issue Aug 25, 2023 · 0 comments

Comments

@maalej
Copy link

maalej commented Aug 25, 2023

Hello & thank you for this library.
I am trying to include this library with Angular Drag-drop CDK
It's working like a charm as you can see here: stackblitz

However, as you can see, when I start dragging the 1st element, the 2nd starts also moving for some pixels before the panzoomCanvas.pause() takes effect.

I tried to pause the panzoomCanvas on beforeMouseDown when the user is clicking on the 1st element but in vain.

Am I missing something?
Thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant