diff --git a/apps/gl/coherent_memory_read.cpp b/apps/gl/coherent_memory_read.cpp index 5f94af9..3156d37 100644 --- a/apps/gl/coherent_memory_read.cpp +++ b/apps/gl/coherent_memory_read.cpp @@ -406,7 +406,7 @@ int main(int argc, char** argv) glfwInit(); glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); diff --git a/apps/gl/coherent_memory_write.cpp b/apps/gl/coherent_memory_write.cpp index f5c3017..df17c0d 100644 --- a/apps/gl/coherent_memory_write.cpp +++ b/apps/gl/coherent_memory_write.cpp @@ -167,8 +167,8 @@ setup_buffers(const int width, const int height, const size_t mapping_offset, glBufferStorage(GL_SHADER_STORAGE_BUFFER, size + mapping_offset, NULL, mapping_flags); - coherent_colors[i] = glMapNamedBufferRange(ssbo[i], mapping_offset, size, - mapping_flags); + coherent_colors[i] = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, mapping_offset, + size, mapping_flags); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); @@ -386,7 +386,7 @@ unmap_buffers(const int width, const int height, const size_t mapping_offset) { glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, ssbo[i], mapping_offset, size); - glUnmapNamedBuffer(ssbo[i]); + glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, 0); } @@ -403,7 +403,7 @@ main(int argc, char** argv) { glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); diff --git a/apps/gl/coherent_memory_write.ref.txt b/apps/gl/coherent_memory_write.ref.txt index a661461..d826b05 100644 --- a/apps/gl/coherent_memory_write.ref.txt +++ b/apps/gl/coherent_memory_write.ref.txt @@ -46,17 +46,17 @@ glDeleteShader(shader = <>) glGenBuffers(n = 3, buffers = {1, 2, 3}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -226,13 +226,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 1) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -242,17 +242,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {5, 6, 7}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -422,13 +422,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 2) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -438,17 +438,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {9, 10, 11}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -618,13 +618,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 3) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -634,17 +634,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {13, 14, 15}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -814,13 +814,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 4) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -830,17 +830,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {17, 18, 19}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -1010,13 +1010,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 5) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -1026,17 +1026,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {21, 22, 23}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -1206,13 +1206,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 6) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -1222,17 +1222,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {25, 26, 27}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -1402,13 +1402,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 7) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -1418,17 +1418,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {29, 30, 31}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -1598,13 +1598,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 8) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -1614,17 +1614,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {33, 34, 35}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -1794,13 +1794,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 9) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -1810,17 +1810,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {37, 38, 39}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -1990,13 +1990,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 10) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -2006,17 +2006,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {41, 42, 43}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -2186,13 +2186,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 11) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -2202,17 +2202,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {45, 46, 47}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -2382,13 +2382,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 12) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -2398,17 +2398,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {49, 50, 51}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -2578,13 +2578,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 13) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -2594,17 +2594,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {53, 54, 55}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -2774,13 +2774,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 14) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -2790,17 +2790,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {57, 58, 59}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -2970,13 +2970,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 15) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -2986,17 +2986,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {61, 62, 63}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -3166,13 +3166,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 16) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -3182,17 +3182,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {65, 66, 67}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -3362,13 +3362,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 17) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>) @@ -3378,17 +3378,17 @@ glBindVertexArray(array = 0) glGenBuffers(n = 3, buffers = {69, 70, 71}) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) glBufferStorage(target = GL_SHADER_STORAGE_BUFFER, size = <>, data = NULL, flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) -glMapNamedBufferRange(buffer = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> +glMapBufferRange(target = <>, offset = <>, length = <>, access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT) = <> glBindBuffer(target = GL_SHADER_STORAGE_BUFFER, buffer = <>) glGetError() = GL_NO_ERROR glGenFramebuffers(n = 1, framebuffers = &<>) @@ -3558,13 +3558,13 @@ glBindVertexArray(array = 0) glReadBuffer(mode = GL_COLOR_ATTACHMENT0) glReadPixels(x = 0, y = 0, width = 256, height = 256, format = GL_RGBA, type = GL_FLOAT, pixels = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 0, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 1, buffer = <>) glBindBufferRange(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>, offset = <>, size = <>) -glUnmapNamedBuffer(buffer = <>) = GL_TRUE +glUnmapBuffer(target = <>) = GL_TRUE glBindBufferBase(target = GL_SHADER_STORAGE_BUFFER, index = 2, buffer = <>) glBindVertexArray(array = 18) glBindBuffer(target = GL_ARRAY_BUFFER, buffer = <>)