diff --git a/code/modules/marines/Donor_Items.dm b/code/modules/marines/Donor_Items.dm deleted file mode 100644 index 2e88d5a5..00000000 --- a/code/modules/marines/Donor_Items.dm +++ /dev/null @@ -1,497 +0,0 @@ -////SS13 DONATOR CUSTOM ITEM STORAGE ZONE OF MAGICAL HAPPINESS APOPHIS - LAST UPDATE - 16MAY2015 - - - -// EXO-SUITS/ARMORS COSMETICS //////////////////////////////////////////////// - -//SUIT TEMPLATE (for armor/exosuit) ONLY TAKE NAME, DESC, ICON_STATE, AND ITEM_STATE. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/suit/storage/marine/fluff/ - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = "state" - item_state = "state" - //DON'T GRAB STUFF BETWEEN THIS LINE - body_parts_covered = UPPER_TORSO|LOWER_TORSO - cold_protection = UPPER_TORSO|LOWER_TORSO - min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECITON_TEMPERATURE - heat_protection = UPPER_TORSO|LOWER_TORSO - max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE - armor = list(melee = 50, bullet = 80, laser = 50, energy = 10, bomb = 35, bio = 0, rad = 0) - siemens_coefficient = 0.7 - allowed = list(/obj/item/weapon/gun/, /obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton, /obj/item/weapon/melee/stunprod, /obj/item/weapon/handcuffs, /obj/item/weapon/restraints, /obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/grenade, /obj/item/weapon/combat_knife) - //AND THIS LINE -//END SUIT TEMPLATE - - -/obj/item/clothing/suit/storage/marine/fluff/santa - name = "Santa's suit" - desc = "Festive! DONOR ITEM" - icon_state = "santa" - item_state = "santa" - -/obj/item/clothing/suit/storage/marine/fluff/armorammo - name = "marine armor w/ ammo" - desc = "A marine combat vest with ammunition on it. DONOR ITEM" - icon_state = "bulletproofammo" - item_state = "bulletproofammo" - item_color = "bulletproofammo" - -/obj/item/clothing/suit/storage/marine/fluff/cia - name = "CIA jacket" - desc = "An armored jacket with CIA on the back. DONOR ITEM" - icon_state = "cia" - item_state = "cia" - -/obj/item/clothing/suit/storage/marine/fluff/obey - name = "Black Ops Ablative Armor Vest" - desc = "Some fancy looking armor. DONOR ITEM" - icon_state = "armor_reflec" - item_state = "armor_reflec" - -/obj/item/clothing/suit/storage/marine/fluff/sas - name = "Juggernaut Armor" - desc = "Some fancy looking armor. DONOR ITEM" - icon_state = "rig-syndi" - item_state = "syndie_hardsuit" - -/obj/item/clothing/suit/storage/marine/fluff/penguin - name = "Trenchcoat" - desc = "An 18th-century trenchcoat. Someone who wears this means serious business. DONOR ITEM" - icon_state = "detective" - item_state = "det_suit" - blood_overlay_type = "coat" - -/obj/item/clothing/suit/storage/marine/fluff/wright - name = "Swat Armor" - desc = "Some fancy looking armor. DONOR ITEM" - icon_state = "deathsquad" - item_state = "swat_suit" - -/obj/item/clothing/suit/storage/marine/fluff/tyran - name = "Swat Armor" - desc = "Some fancy looking armor. DONOR ITEM" - icon_state = "deathsquad" - item_state = "swat_suit" - -/obj/item/clothing/suit/storage/marine/fluff/tristan - name = "Sciency Teleport Armor" - desc = "Some fancy looking armor, with lots of lights and buttons. DONOR ITEM" - icon_state = "reactive" - item_state = "reactive" - blood_overlay_type = "armor" - -/obj/item/clothing/suit/storage/marine/fluff/SAS - name = "Legion Armor" - desc = "This armor was custom made to resemble the small growing Legion within the galaxy started by one man slowly making its way to becoming a larger Corperation. DONOR ITEM." - item_state = "ncrjacket" - icon_state = "ncrjacket" - -/obj/item/clothing/suit/storage/marine/fluff/mycroft - name = "Doom Armor" - desc = "A uniform, of a famous Earth warrior... Donor Item" - item_state = "doom_armor" - icon_state = "doom_armor" - -/obj/item/clothing/suit/storage/marine/fluff/LEO - name = "PMC Armor" - desc = "Some white colored PMC gear. DONOR ITEM." - icon = 'icons/PMC.dmi' - item_state = "pmc_armor" - icon_state = "pmc_armor" - -/obj/item/clothing/suit/storage/marine/fluff/Sado - name = "Heavy Security Hardsuit" - desc = "Heavily armored security hardsuit. DONOR ITEM" - icon_state = "rig-secTG" - item_state = "rig-secTG" - -/obj/item/clothing/suit/storage/marine/fluff/Vintage - name = "Vintage armor with ripples." - desc = "A vintage DONOR ITEM" - icon_state = "bulletproof" - item_state = "bulletproof" - -/obj/item/clothing/suit/storage/marine/fluff/john56 - name = "A red trenchcoat" - desc = "A special trenchcoat made famous for instilling fear into greytide everywhere. DONOR ITEM" - icon_state = "hos" - item_state = "hos" - blood_overlay_type = "coat" - -/obj/item/clothing/suit/storage/marine/fluff/biolock - name = "Medic Armor" - desc = "Medical armor, designed to protect medics from things that hurt medics. DONOR ITEM." - item_state = "medarmor" - icon_state = "medarmor" - -/obj/item/clothing/suit/storage/marine/fluff/sas3 //UNIQUE - name = "Elite Combat Armor" - desc = "A combat armor with blood stains on it from previous battles. UNIQUE DONOR ITEM" - icon_state = "hecuarmor_u" - item_state = "hecuarmor_u" - -/obj/item/clothing/suit/storage/marine/fluff/limo - name = "Blood-Red Hardsuit" - desc = "Looks like a hardsuit. DONOR ITEM" //Add UNIQUE if Unique - icon_state = "syndicate" - item_state = "syndicate" - - -// HELMETS/HATS/BERETS COSMETICS //////////////////////////////////////////////// - -//HEAD TEMPLATE (for Helmets/Hats/Berets) ONLY TAKE NAME, DESC, ICON_STATE, AND ITEM_STATE. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/head/helmet/marine/fluff - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = "state" - item_state = "state" - //DON'T GRAB STUFF BETWEEN THIS LINE - armor = list(melee = 50, bullet = 80, laser = 50,energy = 10, bomb = 35, bio = 0, rad = 0) - health = 5 - flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH - //AND THIS LINE -//END HEAD TEMPLATE - - -/obj/item/clothing/head/helmet/marine/fluff/santahat - name = "Santa's hat" - desc = "Ho ho ho. Merrry X-mas!" - icon_state = "santahat" - item_state = "santahat" - -/obj/item/clothing/head/helmet/marine/fluff/sas - name = "Juggernaut Helmet" - icon_state = "rig0-syndi" - item_state = "syndie_helm" - item_color = "syndi" - desc = "A red helmet, for pairing with JuggerNaut Armor. DONOR ITEM" - -/obj/item/clothing/head/helmet/marine/fluff/tristan - name = "Fancy Helmet" - desc = "That's not red paint. That's real blood. DONOR ITEM" - icon_state = "syndicate" - item_state = "syndicate" - -/obj/item/clothing/head/helmet/marine/fluff/penguin - name = "Top Penguin Hat" - icon_state = "petehat" - item_state = "petehat" - desc = "A hat for a penguin, maybe even the TOP Penguin... DONOR ITEM" - - -/obj/item/clothing/head/helmet/marine/fluff/mycroft - name = "Doom Helmet" - icon_state = "doom_helmet" - item_state = "doom_helmet" - desc = "A Helmet, of a famous Earth warrior... Donor Item" - -/obj/item/clothing/head/helmet/marine/fluff/sas2 - name = "Juggernaut Helmet" - icon_state = "ncrhelmet" - item_state = "ncrhelmet" - item_color = "ncrhelmet" - desc = "A red helmet, for pairing with JuggerNaut Armor. DONOR ITEM" - -/obj/item/clothing/head/helmet/marine/fluff/Sado - name = "Tanya's Beret" - desc = "A bright red beret, owned by Tanya Edenia." - icon_state = "beret_badge" - item_state = "beret_badge" - -/obj/item/clothing/head/helmet/marine/fluff/Robin - name = "Robin Low's Beret" - desc = "A bright red beret, owned by Robin Low." - icon_state = "beret_badge" - item_state = "beret_badge" - -/obj/item/clothing/head/helmet/marine/fluff/Vintage - name = "Vintage Pimp Hat" - icon_state = "petehat" - item_state = "petehat" - desc = "A pimp hat, for the classic pimp. DONOR ITEM" - -/obj/item/clothing/head/helmet/marine/fluff/john56 - name = "Priest hood" - icon_state = "chaplain_hood" - item_state = "chaplain_hood" - desc = "Thought I walk through the valley in the shadow of death... Donor Item" - -/obj/item/clothing/head/helmet/marine/fluff/biolock - name = "Medic Helmet" - desc = "Medical Helmet designed to protect the head of a medic.. DONOR ITEM" - icon_state = "helmetm" - item_state = "helmetm" - -/obj/item/clothing/head/helmet/marine/fluff/haveatya - name = "Pararescue Beret" - desc = "A Pararescue Beret, issued only to the very best. DONOR ITEM" - icon_state = "beret_badge" - item_state = "beret_badge" - -/obj/item/clothing/head/helmet/marine/fluff/sas3 //UNIQUE - name = "Elite Combat Helmet" - icon_state = "hecuhelm_u" - item_state = "hecuhelm_u" - desc = "A combat helmet, bearing the scars of many battles. UNIQUE DONOR ITEM" - -/obj/item/clothing/head/helmet/marine/fluff/officialjake - name = "Timothy's Beret" - desc = "A fancy red beret owned by Timothy Seidner. DONOR ITEM" - icon_state = "beret_badge" - item_state = "beret_badge" - -/obj/item/clothing/head/helmet/marine/fluff/anthonycarmine - name = "Anthony's helmet" - desc = "COG helmet owned by Anthony Carmine" - icon_state = "anthonycarmine" - item_state = "anthonycarmine" - item_color = "anthonycarmine" - -/obj/item/clothing/head/helmet/marine/fluff/goldshieldberet - name = "beret" - desc = "A military black beret with a gold shield." - icon_state = "gberet" - -/obj/item/clothing/head/helmet/marine/fluff/goldtrimberet - name = "beret" - desc = "A maroon beret with gold trim" - icon_state = "gtberet" - -/obj/item/clothing/head/helmet/marine/fluff/elliotberet - name = "Elliots Beret" - desc = "A dark maroon beret" - icon_state = "eberet" - -/obj/item/clothing/head/helmet/marine/fluff/juniho - name = "Sheet's Hat" - desc = "A hat, very closely affiliated with accuasions of people being bad at security... DONOR ITEM" //Add UNIQUE if Unique - icon_state = "detective" - item_state = "detective" - -/obj/item/clothing/head/helmet/marine/fluff/limo - name = "Blood Red Hardsuit" - desc = "It looks like a costume hardsuit helmet. DONOR ITEM" - icon_state = "syndicate" - item_state = "syndicate" - -// UNIFORM/JUMPSUIT COSMETICS //////////////////////////////////////////////// - -//UNIFORM TEMPLATE (for uniforms/jumpsuits) ONLY TAKE NAME, DESC, ICON_STATE, ITEM_STATE, AND ITEM_COLOR. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/under/marine/fluff - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = "state_s" //ICON STATE ALWAYS MUST HAVE _s AT THE END FOR UNIFORMS!!!!! - item_state = "state" - item_color = "state" //colormust always be the same as item_state - //DON'T GRAB STUFF BETWEEN THIS LINE - armor = list(melee = 20, bullet = 20, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) - flags = FPRINT | TABLEPASS - siemens_coefficient = 0.9 - //AND THIS LINE -//END UNIFORM TEMPLATE - - -/obj/item/clothing/under/marine/fluff/turtleneck - name = "Black Ops Turtleneck" - desc = "A $900 black turtleneck woven from only the purest Azerbaijani cashmere wool. DONOR ITEM" - icon_state = "syndicate" - item_state = "bl_suit" - item_color = "syndicate" - -/obj/item/clothing/under/marine/fluff/tristan - desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." - name = "captain's jumpsuit" - icon_state = "camojump" - item_state = "camojump_s" - item_color = "camojump" - -/obj/item/clothing/under/marine/fluff/SAS - name = "Legion Suit" - desc = "This armor was custom made to resemble the small growing Legion within the galaxy started by one man slowly making its way to becoming a larger Corperation. DONOR ITEM." - icon_state = "ncr_uni" - item_state = "ncr_uni_s" - item_color = "ncr_uni" - -/obj/item/clothing/under/marine/fluff/mycroft - name = "Doom Uniform" - desc = "A uniform, of a famous Earth warrior... Donor Item" - icon_state = "doom_suit" - item_state = "doom_suit_s" - item_color = "doom_suit" - -/obj/item/clothing/under/marine/fluff/LEO - name = "PMC Suit" - desc = "A white colored PMC Suit, probably not the best color for a band of murderers.... DONOR ITEM." - icon_state = "pmc_jumpsuit" - item_state = "pmc_jumpsuit_s" - item_color = "pmc_jumpsuit" - -/obj/item/clothing/under/marine/fluff/john56 - name = "Pink Pride Jumpsuit" - desc = "A jumpsuit for showing your pride in pink... Donor Item" - icon_state = "pink" - item_state = "pink_s" - item_color = "pink" - -/obj/item/clothing/under/marine/fluff/sas3 //UNIQUE - name = "Black Fatigues" - desc = "Black camo Fatigues usually used on Night Operations. UNIQUE DONOR ITEM." - icon_state = "hecu_u" - item_state = "hecu_u_s" - item_color = "hecu_u" - -/obj/item/clothing/under/marine/fluff/leeeverett - name = "Rugged Outfit" - desc = "It's covered in blood and smells terrible. Who died in this?" - icon_state = "rugged" - item_state = "rugged" - item_color = "rugged" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/marine/fluff/Vintage - name = "Vintage Pink Jumpsuit" - desc = "A jumpsuit that was either once red, or once white and washed with a load of colors... Donor Item" - icon_state = "pink" - item_state = "pink_s" - item_color = "pink" - - -// MASK COSMETICS //////////////////////////////////////////////// - -//MASK TEMPLATE (for masks) ONLY TAKE NAME, DESC, ICON_STATE, ITEM_STATE, AND ITEM_COLOR. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/mask/fluff - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = "state" - item_state = "state" - //DON'T GRAB STUFF BETWEEN THIS LINE - flags_inv = 0 - //AND THIS LINE -//END MASK TEMPLATE - - -/obj/item/clothing/mask/fluff/john56 - name = "Revan Mask" - desc = "A mask from a famous sith... Wait what? DONOR ITEM." - flags_inv = 0 - item_state = "revanmask" - icon_state = "revanmask" - -/obj/item/clothing/mask/fluff/balaclava - name = "Balaclava" - desc = "A black Balaclava used for hiding your face. DISCLAIMER: May not actually hide your face... DONOR ITEM" - item_state = "balaclava" - icon_state = "balaclava" - -/obj/item/clothing/mask/fluff/SAS - name = "Legion Mask" - desc = "This armor was custom made to resemble the small growing Legion within the galaxy started by one man slowly making its way to becoming a larger Corperation. DONOR ITEM." - icon = 'icons/PMC.dmi' - icon_override = 'icons/PMC.dmi' - item_state = "officer_mask" - icon_state = "officer_mask" - -/obj/item/clothing/mask/fluff/LEO - name = "PMC Mask" - desc = "A white colored PMC Mask. DONOR ITEM." - icon = 'icons/PMC.dmi' - icon_override = 'icons/PMC.dmi' - item_state = "pmc_mask" - icon_state = "pmc_mask" - -/obj/item/clothing/mask/fluff/sas3 //UNIQUE - name = "Compact Gas Mask" - desc = "A compact Gas Mask with a pure red tint to it. UNIQUE DONOR ITEM." - item_state = "hecumask_u" - icon_state = "hecumask_u" - -/obj/item/clothing/mask/fluff/limo - name = "Swat Mask" - desc = "Swat Gas Mask. DONOR ITEM" - icon_state = "swat" - item_state = "swat" - -// BOOTS/SHOES COSMETICS //////////////////////////////////////////////// - -//FEET TEMPLATE (for masks) ONLY TAKE NAME, DESC, ICON_STATE, ITEM_STATE, AND ITEM_COLOR. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/shoes/marine/fluff/ - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = "state" - item_state = "state" -//END FEET TEMPLATE - -/obj/item/clothing/shoes/marine/fluff/Vintage - name = "Vintage Sandals" - desc = "Vintage Sandals, suitable for only the highest class of hipster. DONOR ITEM" - icon_state = "wizard" - item_state = "wizard" - -/obj/item/clothing/shoes/marine/fluff/mycroft - name = "Doom Shoes" - desc = "A uniform, of a famous Earth warrior... Donor Item" - icon_state = "doom_boots" - item_state = "doom_boots" - -//GENERIC GLASSES, GLOVES, AND MISC //////////////////// - -/obj/item/clothing/glasses/fluff/eyepatch - name = "An Eyepatch" - desc = "Badass +10" - icon_state = "eyepatch" - item_state = "eyepatch" - -/obj/item/clothing/glasses/fluff/wright - name = "eyepatch" - desc = "Yarr, this be a Donor Item, YARR!" - icon_state = "eyepatch" - item_state = "eyepatch" - -/obj/item/clothing/glasses/fluff/sado - name = "Tanya's Optics" - desc = "Custom Optics, owned by Tanya Edenia" - icon_state = "thermal" - item_state = "glasses" - -/obj/item/clothing/glasses/fluff/haveatya - name = "Special Nightvision Goggles" - desc = "Disclaimer: May not provide Night Vision. DONOR ITEM" - icon_state = "night" - item_state = "glasses" - -/obj/item/clothing/gloves/black/obey - desc = "Black gloves, favored by Special Operations teams. DONOR ITEM" - name = "Black Ops Black Gloves" - -/obj/item/weapon/storage/backpack/marine/fluff/Sado - name = "Tanya's Backpack" - desc = "A large backpack, used by Tanya Edenia." - icon_state = "securitypack" - item_state = "securitypack" - - -//CUSTOM ITEMS - NO TEMPLATES - ALL UNIQUE //////////////////////// -/obj/item/weapon/lighter/zippo/fluff/ghost - name = "Gold zippo lighter" - desc = "A Golden Zippo lighter, engraved with the name John Donable... UNIQUE DONOR ITEM." - icon = 'icons/obj/custom_items.dmi' - icon_state = "bluezippo" - icon_on = "GOLDzippoon" - icon_off = "GOLDzippo" - -/obj/item/clothing/mask/cigarette/fluff/ghost - name = "XXX's custom Cigar" - desc = "A custom rolled giant, made specifically for John Donable in the best, hottest, and most abusive of cuban sweat shops. UNIQUE DONOR ITEM." - icon_state = "cigar2off" - icon_on = "cigar2on" - icon_off = "cigar2off" - smoketime = 7200 - chem_volume = 30 - - -//GHOST CIGAR CODE -/obj/item/clothing/mask/cigarette/cigar/fluff/ghost/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/lighter/zippo/fluff/ghost)) - ..() - else - user << "\The [src] straight out REFUSES to be lit by anything other than a purple zippo." \ No newline at end of file