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I was working with a (too) large fragment shader, and due to method inlining this resulted in a very long main() function. On multiple (older, Andoid 5/6, gles2) android devices, this resulted in strange artifacts such as incorrect colors. Extracting part of the instructions to a separate function resolved the issue.
no problems on iOS or desktop.
The text was updated successfully, but these errors were encountered:
I was working with a (too) large fragment shader, and due to method inlining this resulted in a very long main() function. On multiple (older, Andoid 5/6, gles2) android devices, this resulted in strange artifacts such as incorrect colors. Extracting part of the instructions to a separate function resolved the issue.
no problems on iOS or desktop.
The text was updated successfully, but these errors were encountered: