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This repository has been archived by the owner on Oct 19, 2020. It is now read-only.
ghost
changed the title
expose method to do gz.data3d.buffer coversion and get bake-able storageId
expose method to do gz.data3d.buffer coversion and get bake-able storageIdFeb 6, 2018
ghost
changed the title
expose method to do gz.data3d.buffer coversion and get bake-able storageId
expose method to do gz.data3d.buffer coversion and get bake-able storageId
Feb 6, 2018
currently, the active model in the editor is cleaned up, converted into data3d buffer/json format, and zipped all in the frontend which results in the editor being un-usable on slower computers
i suggest we move that functionality to the backend
https://3d.io/docs/api/1/lightmap-baking.html talks about an thing that looks like this:
But there is no documented way to get this from the public API.
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