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The camera collisions cause the camera to move a lot when walking in a forest,
because it intersects tree trunks, folliage etc.
Ideas to fix this:
make the trees turn transparent when they are between the camera and the player. This is harder than it seems because there are lots of edge cases
make the camera less reactive. Currently, I use 1 ray going from the camera to the player center, and see if this ray intersects an object. I could use 20 rays around the player, and only move the camera when 80% of them are obstructed
The text was updated successfully, but these errors were encountered:
The camera collisions cause the camera to move a lot when walking in a forest,
because it intersects tree trunks, folliage etc.
Ideas to fix this:
The text was updated successfully, but these errors were encountered: