You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've seen a few times while developing that newton and newton cg will hang indefinitely sometimes in the case of non-convergence, pegging the CPU with no output.
The text was updated successfully, but these errors were encountered:
I think I've run into a similar issue with BFGS. I think the issue may be with the solvers starting a new optimization problem for the linesearch in the next_iter function, without passing on things like max_iters or timeout. So a single step may run essentially forever for more complex problems as the default of u64::MAX is used. I would think those options should be passed on even though the linesearch problem should be easier to solve.
I've seen a few times while developing that newton and newton cg will hang indefinitely sometimes in the case of non-convergence, pegging the CPU with no output.
The text was updated successfully, but these errors were encountered: