-
Notifications
You must be signed in to change notification settings - Fork 11
/
metadata.json
573 lines (573 loc) · 31.6 KB
/
metadata.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
{
"metadata": [
{
"title": "Graphics and Gaming Education Kit",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "EdKit",
"format": ["ppt", "doc", "zip code files"],
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Enable students to create 3D games on mobile devices through the teaching of graphics and gaming fundamentals and hands-on practice using professional graphics API and game engines.",
"language": "Eng",
"source":"",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": ""
},
{
"title": "Introduction to Graphics and Game Programming, Module 1",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In this module, we provide a brief view of this course and introduce you to the basics of 3D graphics. We will describe what 3D data is and how it is processed inside a GPU. We will also introduce the OpenGL ES along with Vulkan API and explain how rendering is pipelined inside an Arm Mali GPU. Finally, we will introduce the basic concept of a game engine and how it can accelerate the game development process.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module01_IntroductionToGraphicsAndGameProgramming/Lecture01_IntroductionToGraphicsAndGameProgramming.pptx"
},
{
"title": "GPU Architecture and Mali GPU, Module 2",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In this module, we will introduce GPU architectures, including a brief GPU history and an illustration of principles and rendering models. Then, we will study the Arm Mali GPU family, which are energy-efficient GPUs widely used in mobile applications.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module02_GPUArchitectureAndMaliGPU/Lecture02_GPUArchitectureAndMaliGPU.pptx"
},
{
"title": "Introduction to Graphics API, Module 3",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In this module, we will take a look at a number of graphics Application Programming Interfaces (APIs). We will compare some of these APIs and then see how OpenGL ES and Android are related.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module03_IntroductionToGraphicsAPI/Lecture03_IntroductionToGraphicsAPI.pptx"
},
{
"title": "Android Native Application, Module 3, Lab 1",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "docx",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "This lab will focus on the very basics of application development and provide a core structure for us to work with that will be built upon in the future labs.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module03_IntroductionToGraphicsAPI/Lab01_AndroidNativeApplication/Lab01_AndroidNativeApplication.docx"
},
{
"title": "Graphics Setup, Module 3, Lab 2",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "docx",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Setting up an environment ready to develop and display OpenGL ES graphics.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module03_IntroductionToGraphicsAPI/Lab02_GraphicsSetup/Lab02_GraphicsSetup.docx"
},
{
"title": "Rendering Pipeline and Shader Programming, Module 4",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An intrdocution to the rendering pipeline and shader programming.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module04_RenderingPipelineAndShaderProgramming/Lecture04_RenderingPipelineAndShaderProgramming.pptx"
},
{
"title": "Simple Triangle, Module 4, Lab 3",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "docx",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Now that we have set up the basics of our application and developed a basic understanding of shaders and how they are useful in graphics, we can start to apply this knowledge to creating interesting things! We will begin with the creation of a simple triangle. This lab will primarily alter/add code in the native-lib.cpp file.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module04_RenderingPipelineAndShaderProgramming/Lab03_SimpleTriangle/Lab03_SimpleTriangle.docx"
},
{
"title": "3D Graphics and Matrix Manipulation, Module 5",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An overview of 3D Graphics and Matrix Manipulation.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module05_3DGraphicsAndMatrixManipulation/Lecture05_3DGraphicsAndMatrixManipulation.pptx"
},
{
"title": "Simple Cube Rotation, Module 5, Lab 4",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "docx",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In this lab, we will look at developing more complex graphics such as 3D cubes and how we can manipulate them to make them move, rotate, etc. The outcome of this lab should be a 3D spinning cube in our application.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module05_3DGraphicsAndMatrixManipulation/Lab04_SimpleCubeRotation"
},
{
"title": "Texturing and Lighting, Module 6",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An introduction to texturing and lighting.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module06_TexturingAndLighting/Lecture06_TexturingAndLighting.pptx"
},
{
"title": "Textured Cube, Module 6, Lab 5",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "docx",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In the previous tutorial, we created a 3D cube that rotates. We will now build upon this project, as it previously only had a colour; however, we want it to look a bit nicer. We will attempt to give our cube a texture!",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module06_TexturingAndLighting/Lab05_TexturedCube/Lab05_TexturedCube.docx"
},
{
"title": "Lighting, Module 6, Lab 6",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "docx",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In this tutorial, we will implement a directional light. This will involve doing calculations per vertex, and this approach will bring up certain limitations. The Phong reflection model will be used as a basis for this tutorial; this can be read about online (lectures).",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module06_TexturingAndLighting/Lab06_Lighting/Lab06_Lighting.docx"
},
{
"title": "Performance Optimization and Programming Techniques, Module 7",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An overview of performance optimization and programming techniques.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module07_PerformanceOptimizationAndProgrammingTechniques/Lecture07_PerformanceOptimizationAndProgrammingTechniques.pptx"
},
{
"title": "Normal Mapping, Module 7, Lab 7",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Lab exercise that works through normal mapping.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module07_PerformanceOptimizationAndProgrammingTechniques/Lab07_NormalMapping/Lab07_NormalMapping.docx"
},
{
"title": "Vertex Buffer Objects, Module 7, Lab 8",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "This lab will look at “vertex buffer objects” which help reduce the usage of bandwidth within our application/graphics.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module07_PerformanceOptimizationAndProgrammingTechniques/Lab08_VertexBufferObjects/Lab08_VertexBufferObjects.docx"
},
{
"title": "Mipmapping and Compressed Textures, Module 7, Lab 9",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An exercise that leverages mipmapping and compressed textures.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module07_PerformanceOptimizationAndProgrammingTechniques/Lab09_MipmappingAndCompressedTextures/Lab09_MipmappingAndCompressedTextures.docx"
},
{
"title": "Introduction to Mobile Gaming, Module 8",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "pptx",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An overview of mobile gaming.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module08_IntroductionToMobileGaming/Lecture08_IntroductionToMobileGaming.pptx"
},
{
"title": "Installing Unity, Module 8, Lab 10",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "This lab will explain how to install all of the components that are required to develop with the Unity engine.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module08_IntroductionToMobileGaming/Lab10_InstallingUnity/Lab10_InstallingUnity.docx"
},
{
"title": "Game Graphics and Audio, Module 9",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An overview of game graphics and audio.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module09_GameGraphicsAndAudio/Lecture9_GameGraphicsAndAudio.pptx"
},
{
"title": "Chessroom Project, Module 9, Lab 11",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In this lab, we will begin working on our Chess environment, with a view to setting our scene for us to start creating our play area.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module09_GameGraphicsAndAudio/Lab11_ChessRoomProject/Lab11_ChessRoomProject.docx"
},
{
"title": "The Design of Video Games, Module 10",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "An overview of video game design.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module10_TheDesignOfVideoGames/Lecture10_TheDesignOfVideoGames.pptx"
},
{
"title": "Cube Maps and Shadows, Module 10, Lab 12",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Lab exercise outlining how to leverage cube maps and shadows.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module10_TheDesignOfVideoGames/Lab12_CubeMapsAndShadows/Lab12_CubeMapsPart1.docx"
},
{
"title": "3D Effects Architecture and Performance Considerations, Module 11",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "ppt",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Overview of 3D effects and the necessary performance considerations when using them.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module11_3DEffectsArchitectureAndPerformanceConsiderations/Lecture11_3DEffectsArchitectureAndPerformanceConsiderations.pptx"
},
{
"title": "Game Development, Module 11, Lab 13",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "In this lab, we will look at designing a UI and implementing physics and other visual elements into the game.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module11_3DEffectsArchitectureAndPerformanceConsiderations/Lab13_GameDevelopment/Lab13_MovingObjectsPart1.docx"
},
{
"title": "Mixed Reality Part 1, Module 12",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Overview of mixed reality; augmented reality and virtual reality.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module12_MixedReality/Lecture12_MixedRealityPart1.pptx"
},
{
"title": "Mixed Reality Part 2, Module 12",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lecture",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "Overview of mixed reality; augmented reality and virtual reality.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module12_MixedReality/Lecture12_MixedRealityPart2.pptx"
},
{
"title": "Augmented Reality, Module 12, Lab 14",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "A lab exercise showing how to create an AR application.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module12_MixedReality/Lab14_AR/Lab14_AR.docx"
},
{
"title": "Virtual Reality, Module 12, Lab 15",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "A lab exercise showing how to create a VR application.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module12_MixedReality/Lab15_VR/Lab15_VR.docx"
},
{
"title": "Streamline and Graphics Analyzer, Module 13, Lab 16",
"subject": ["arm", "unity", "mali", "vulkan-api", "software-design", "mobile-computing", "gaming-graphics-vr", "sw-design-development"],
"type": "Lab",
"format": "doc",
"creator": ["Mark Allen", "Rob Sargeant", "Georgios Klokkaris", "Raluca Nae", "Marcel Calderon"],
"publisher": "Arm Education",
"created": "1/07/2020",
"description": "AA lab showcasing the Streamline and Graphics Analyzer tools.",
"language": "Eng",
"source": "",
"relation": "",
"audience": ["Learner", "Developer", "Undergraduate", "Student", "Lecturer", "Academic", "Professor"],
"contributor": "",
"date": "",
"license": "EULA",
"identifier": "",
"link": "Unity_Kit/contents/Module13_ArmMobileStudio_LabsOnly/Lab16_StreamlineAndGraphicsAnalyzer/Lab16_StreamlineAndGraphicsAnalyzer.docx"
}
]
}