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vis.mac
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vis.mac
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# Macro file for the visualization setting in the initialization phase
# Use these open statements to open selected visualization
#
# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
#
# Use this open statement to create an OpenInventor view:
#/vis/open OI
#
# Use this open statement to create a .prim file suitable for
# viewing in DAWN:
#/vis/open DAWNFILE
#
# Use this open statement to create a .heprep file suitable for
# viewing in HepRApp:
#/vis/open HepRepFile
#
# Use this open statement to create a .wrl file suitable for
# viewing in a VRML viewer:
#/vis/open VRML2FILE
#
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/drawVolume
#
# Specify view angle:
/vis/viewer/set/viewpointVector -1 0 0
/vis/viewer/set/lightsVector -1 0 0
#
# Specify style (surface, wireframe, auxiliary edges,...)
/vis/viewer/set/style wireframe
/vis/viewer/set/auxiliaryEdge true
/vis/viewer/set/lineSegmentsPerCircle 100
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Draw hits at end of event:
#/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
#
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
#
# Decorations
# Name
/vis/set/textColour green
/vis/scene/add/text2D 0.7 -0.85 24 ! ! farPPD
#
# Axes, scale, etc.
/vis/scene/add/scale # Simple scale line
/vis/scene/add/eventID # Drawn at end of event
/vis/scene/add/logo2D # Simple logo
#
# Attach text to one edge of Shape1, with a small, fixed offset
#/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1
# Attach text to one corner of Shape2, with a small, fixed offset
#/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2
#
# To get nice view
# Make the "World" box invisible
/vis/geometry/set/visibility World 0 true
/vis/geometry/set/colour World 0 0 0 1 0.05
/vis/geometry/set/visibility Chamber 0 true
/vis/geometry/set/colour Chamber 0 0 0 1 0.05
#
/vis/geometry/set/colour Poly 0 0.9 0.9 0.9 0.4
/vis/geometry/set/colour Plumbum 0 0.4 0.4 0.4 0.5
/vis/geometry/set/colour Copper 0 0.82 0.45 0.2 0.6
/vis/geometry/set/colour Chamber 0 0.22 0.83 0.53 0.7
/vis/geometry/set/colour Cryostat 0 0.70 0.55 0.2 0.8
/vis/geometry/set/colour Cryochamber 0 0.44 0.9 0.8 0.85
/vis/geometry/set/colour Detector 0 1 0 0 0.9
/vis/geometry/set/colour Dead 0 0 0 0 0.9
#
/vis/viewer/set/style surface
/vis/viewer/set/hiddenEdge
/vis/viewer/set/hiddenMarker true
/vis/viewer/set/viewpointThetaPhi 120 150
#/vis/viewer/addCutawayPlane 0 0 0
/vis/viewer/zoom 1.2
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
/vis/viewer/addCutawayPlane 0 0 1
#
#
#RUN
/run/beamOn 15