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index.html
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<!-- <!doctype html>
<html>
<head>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script>
<script src="https://raw.githack.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/studio-backend/master/src/modules/marker/tools/gesture-detector.js"></script>
<script src="https://raw.githack.com/AR-js-org/studio-backend/master/src/modules/marker/tools/gesture-handler.js"></script>
</head>
<body style="margin: 0; overflow: hidden;">
<a-scene
vr-mode-ui="enabled: false;"
loading-screen="enabled: false;"
renderer="logarithmicDepthBuffer: true;"
arjs="trackingMethod: best; sourceType: webcam; debugUIEnabled: false;"
id="scene"
embedded
gesture-detector
>
<a-assets>
<a-asset-item
id="animated-asset"
src="assets/asset.glb"
></a-asset-item>
</a-assets>
<a-marker
id="animated-marker"
type="pattern"
preset="custom"
url="assets/marker.patt"
raycaster="objects: .clickable"
emitevents="true"
cursor="fuse: false; rayOrigin: mouse;"
id="markerA"
>
<a-entity
id="bowser-model"
scale="0.004 0.004 0.004"
animation-mixer="loop: repeat"
gltf-model="#animated-asset"
class="clickable"
gesture-handler
></a-entity>
</a-marker>
<a-entity camera></a-entity>
</a-scene>
</body>
</html>
-->
<!doctype html>
<html>
<head>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script>
<script src="https://raw.githack.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/studio-backend/master/src/modules/marker/tools/gesture-detector.js"></script>
<script src="https://raw.githack.com/AR-js-org/studio-backend/master/src/modules/marker/tools/gesture-handler.js"></script>
</head>
<body style="margin: 0; overflow: hidden;">
<a-scene
vr-mode-ui="enabled: false;"
loading-screen="enabled: false;"
renderer="logarithmicDepthBuffer: true;"
arjs="trackingMethod: best; sourceType: webcam; debugUIEnabled: false;"
id="scene"
embedded
gesture-detector
>
<a-assets>
<a-asset-item
id="animated-asset"
src="assets/asset.glb"
></a-asset-item>
<a-asset-item
id="second-model-asset"
src="assets/christmas_tree.glb" <!-- Path to your second model -->
></a-asset-item>
</a-assets>
<a-marker
type="pattern"
preset="custom"
url="assets/marker.patt"
raycaster="objects: .clickable"
emitevents="true"
cursor="fuse: false; rayOrigin: mouse;"
id="markerA"
>
<a-entity
id="first-model"
position="0 0 0"
scale="0.004 0.004 0.004"
animation-mixer="loop: repeat"
gltf-model="#animated-asset"
class="clickable"
gesture-handler
></a-entity>
<a-entity
id="second-model"
position="1 0 0"
scale="0.002 0.002 0.002"
animation-mixer="loop: repeat"
gltf-model="#second-model-asset"
class="clickable"
gesture-handler
></a-entity>
</a-marker>
<a-entity camera></a-entity>
</a-scene>
</body>
</html>