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.gitignore

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Thumbs.db
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.#*

animation.md

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# Animation
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Aseprite's main goal is to be a tool to create animations. The
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[timeline](timeline.md) gives you total control over frames and
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[cels](cel.md).
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First of all you should learn
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[the difference between a frame and a cel](cel.md).
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### Common Operations
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1. [Add a new frame copying the current one](new-frame.md)
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1. [Add a new empty frame](new-frame.md#new-empty-frame)
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1. [Copy frames](copy-frames.md) or [cels](copy-cels.md)
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1. [Move frames](move-frames.md) or [cels](move-cels.md)
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1. Remove frames
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1. Reuse frames
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1. Tag several frames
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1. Change the duration of a specific frame
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1. Copy frames to other file
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1. [Loop a section](loop.md)
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---
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**SEE ALSO**
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[Timeline](timeline.md) |
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[Continuous Layers](continuous-layers.md)

basics.md

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# Basics
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Here you can learn the basics principles behind Aseprite.
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In Aseprite a [sprite](sprite.md) is a sequence of frames and a stack of layers.
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Each frame-layer intersection is called a [cel](cel.md).
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This is a general overview of the [timeline](timeline.md):
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![Timeline Overview](sprite/sprite-components.png)
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## Workflow
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The basic [workflow](workflow.md) is:
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* [Create a new sprite](new-sprite.md) from *File > New* menu.
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* [Draw](drawing.md) with pencil tool ![Pencil Tool Icon](tools/pencil-tool.png) using
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`Left click` or `Right click`, and pick colors from the
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[color bar](color-bar.md) using those same buttons.
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* Save your work from *File > Save* menu as a
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`.ase` file to preserve all your image information (layers, frames,
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etc.).
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* [Export your sprite](exporting.md) as a `.gif` file to publish your image on a
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website, or `.png` to save a sequence of files, or as a `.png`
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[sprite sheet](sprite-sheet.md), etc.
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See the [workspace](workspace.md) to know more about the elements
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in the window. See [workflow](workflow.md) section for more details.
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## A hand on the keyboard
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You should put your left hand on the keyboard *(or your right hand if
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you are left-handed)*. As there are some handy keyboard shortcuts, you
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can use them from the very beginning to make a better use of Aseprite:
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* Keys `1`, `2`, `3`, `4`, `5`, and `6` can be used to change the [zoom](zoom.md)
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(you can use the Mouse Wheel to change zoom too).
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* `B` key is the Pencil tool, and `M` the rectangular marquee, maybe the
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most common tools that you will use.
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* You can pick colors with `Alt` + click.
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E.g.
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`Alt+Left click` changes the Foreground Color,
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`Alt+Right click` changes the Background Color (Eyedropper tool ![Eyedropper Tool Icon](tools/eyedropper-tool.png)).
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* The `Ctrl` key (or `` on Mac OS X) can be used to select the [Move tool](move-tool.md) ![Move Tool Icon](tools/move-tool.png).
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With it you can easily select or move layers.
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## Alternative functions for right-click
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By default, `Right click` paints with the Background Color,
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but you can change this configuration from *Edit > Preferences > Editor*:
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![Right-click Preferences](basics/pref.png)
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---
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**SEE ALSO**
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[Workspace](workspace.md) |
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[Workflow](workflow.md) |
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[Sprite](sprite.md)

basics/pref.png

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canvas.md

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# Canvas Size
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The canvas is the visible area of the sprite. You can change the
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canvas size using *Sprite > Canvas Size...* menu.
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![Canvas Preview](canvas/canvas.gif)
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In this window you can change the `Width` or `Height` manually, or
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using the blue rules in the editor window.
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## Crop
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You can change the canvas size using the current selection bounds:
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![Crop Preview](canvas/crop.gif)
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## Trim
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You can remove transparent borders from canvas automatically
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using the *Sprite > Trim* menu.
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![Trim Preview](canvas/trim.gif)

canvas/canvas.gif

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canvas/crop.gif

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canvas/trim.gif

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cel.md

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# Cel
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A cel (from [celluloid](http://en.wikipedia.org/wiki/Cel)) is one
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image in a specific frame and layer, at a specific *xy*-coordinate in
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the canvas.
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![Cel on Timeline](cel/cel-on-timeline.png)
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The difference between a frame and a cel, is that a frame is the set of
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cels for all layers in a specific time:
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![Frame on Timeline](cel/frame-on-timeline.png)
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## Move a Cel
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You can use the [Move tool](move-tool.md) to drag-and-drop the current
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cel in the canvas.
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## Change Opacity
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On [RGB](color.md#rgb) images each cel has its own opacity
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level. You can use the slider at the status bar to modify its opacity:
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![Cel Opacity](cel/cel-opacity.gif)
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You can do the same right-clicking a cel and selecting *Properties* option (or *Frame > Cel Properties* menu):
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![Cel Properties](cel/cel-properties.gif)
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----
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**SEE ALGO**
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[Linked Cels](linked-cels.md) |
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[Timeline](timeline.md)

cel/cel-on-timeline.png

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cel/cel-opacity.gif

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cel/cel-properties.gif

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cel/frame-on-timeline.png

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