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Implement a module that can be loaded and unloaded (see examples in the Module sub project)
Bounty Rabbit – One player is the rabbit, and has the 'flag'. The rabbit's kills are worth 101 points while a regular players' kills are only worth 1 point. Kill the current rabbit to become the new rabbit. The player with the most points at the end of the game wins. This game is usually run by bots in a main arena or sub-arenas.
The text was updated successfully, but these errors were encountered:
Implement a module that can be loaded and unloaded (see examples in the Module sub project)
Bounty Rabbit – One player is the rabbit, and has the 'flag'. The rabbit's kills are worth 101 points while a regular players' kills are only worth 1 point. Kill the current rabbit to become the new rabbit. The player with the most points at the end of the game wins. This game is usually run by bots in a main arena or sub-arenas.
The text was updated successfully, but these errors were encountered: