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Module: Kill Game: Speed #29

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assofohdz opened this issue Aug 23, 2020 · 0 comments
Open

Module: Kill Game: Speed #29

assofohdz opened this issue Aug 23, 2020 · 0 comments

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@assofohdz
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Implement a module that can be loaded and unloaded (see examples in Modules sub project)

"Kill" games have no 'rounds' or 'games'; the objective is simply to kill as many opponents as possible while keeping one's own deaths to a minimum. The original Alpha and Chaos zones followed this basic premise.

Speed – Each round of a Speed game has a time limit. The winner of a round is the player with the most kills for the round. In Speed Zone, ships began with a higher "bounty" (and more weapons and other power ups) than in other zones. Speed Zone proved to be less popular than the Jackpot/Running, Chaos, or "flag" zone games and support was discontinued shortly after SubSpace went to retail.

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