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Particle trails #20
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At the moment this isn't supported. In order to do that ala mapbox/webgl-wind, you need to render the output to a framebuffer and fade it out progressively over time. This has the following negative consequences in a full featured implementation:
In the longer term we can develop some solutions to this. My thoughts went something like this:
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thanks @gampleman for your work up until now on this, one question: would this feature require to continue with webgl implementation? |
Not totally sure what you mean by that? |
so, in order to implement the particle trails feature is it needed for one to know more how to work with webgl? |
Yes. I'm afraid that to do anything interesting inside this repo fairly decent knowledge of WebGL is required. |
thank you @gampleman - would you be interested to develop this feature forward if sponsored? |
how can i draw particle trails?
just like the demo of mapbox/webgl-wind.
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