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blackout.gsc
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blackout.gsc
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/*
* Atian Menu Blackout configurations
*
* These configurations are used for the Blackout mode.
*
*/
AtianMenuConfigBlackout() {
// ------- blackout config -------
// force a blackout map, options:
// "wz_open_skyscrapers" // Core map
// "wz_escape" // Alcatraz
// "wz_escape_alt" // Alcatraz night
self.force_blackout_map = "wz_escape_alt";
// force a blackout mode, options:
// "warzone_solo" // solo
// "warzone_duo" // duo
// "warzone_quad" // quad
// "warzone_escape_solo" // alcatraz portal solo
// "warzone_escape_duo_dbno" // alcatraz portal duo
// "warzone_escape_quad_dbno" // alcatraz portal quad
// "warzone_hot_pursuit" // hot pursuit
// "warzone_heavy_metal_heroes" // heavy metal heroes
// "warzone_hardcore_solo" // hardcore solo
// "warzone_hardcore_duo" // hardcore duo
// "warzone_hardcore_quad" // hardcore quad
// "warzone_bigteam_dbno_quad" // ground war
// "warzone_pandemic_quad" // pandemic (script error with alcatraz)
// ---- gametypes with errors:
// "warzone_heavy_metal" // heavy metal (no heroes) (script error)
// "warzone_spectre_rising" // spectre rising DLC (crash the game)
// "warzone_ambush_solo" // ambush solo (script error)
// "warzone_ambush_duo" // ambush duo (script error)
// "warzone_ambush_quads" // ambush quad (script error)
// "warzone_deposit" // hot pursuit (nothing)
self.force_blackout_gametype = "warzone_escape_quad_dbno";
// duck zombies, example: https://www.youtube.com/watch?v=XphuwHYtSjk
// new: it works on the avogadro (https://youtu.be/tUzdoK6g1V4)
self.blackout_quacknarok = true;
// percentage of the zombies to have the quaknarok effect
self.blackout_quacknarok_spawn_percentage = 1;
// zombie spawn
self.blackout_spawn_zombies = true;
// zombie secondary spawn functions, options: "zombies" "brutus" "brutus_boss" "avogadro" "alcatraz_night"
// alcatraz_night is only available on alcatraz
// if this element is an array, a random value will be used in it, the avogadro gives 60 damages/shot
self.blackout_spawn = "alcatraz_night";
// set the number of zombies per zone (only for the blackout_spawn="zombies")
// the game set a maximum of 25 zombies at the same time on the map (https://www.youtube.com/watch?v=gGfDjTgJxQU)
//self.blackout_zombies_count = 30;
// set the zombies' eyes color (for default zombies)
// options: "green", "red", "blue", "clear", "random"
self.backout_zombies_eyes = "random";
// /!\ the avogadro is bugged and will instantly die after few bullets (https://www.youtube.com/watch?v=39Rma4ah7OA),
// you can set the of the spawned object health using this config
// 6000 = default health for the brutus
self.blackout_spawn_default_health = 1000;
// set respawn delay in respawn mode (in seconds)
// self.waverespawndelay = 30;
// activate all the known ee
self.blackout_ee = true;
// spawn the icarus (Mob's plane), by default if self.blackout_ee = true
self.blackout_spawn_icarus = true;
// spawn the Blackjack stashes
self.blackout_blackjack = true;
// spawn Snowballs
self.blackout_spawn_snowballs = true;
// spawn Water ballons (can't be used with blackout_quacknarok)
self.blackout_spawn_waterballons = false;
// enable cowards way out in last stand
self.blackout_laststand_enable_cowards_wayout = true;
// set the death stash model
// value: "default", "christmas", "shamrock"
self.blackout_stash_model = "default";
// set the invulnerability time in last stand
//self.blackout_laststand_invulnerability_time = 0.5;
// set the revive time in last stand
//self.blackout_laststand_revive_time = 5;
// skip last stand
self.blackout_laststand_skip=false;
// size of the sensor dart radius
// - blackout core : 2400
// - blackout alcatraz : 1200
// - multiplayer : 800
// self.blackout_sensor_dart_radius = 2400;
// enable/disable objects in blackout, options (not everything is there):
// it'll only disable the spawn, not the objects, so if you can't control the zone
// files, this config is useless
// vehicles ..: "atv", "suv", "tacticalraft", "cargotruck", "tank", "pbr", "arav", "motorcycle", "musclecar"
// items .....: "backpack", "medkit", "lv1armor", "lv2armor", "lv3armor"
// gadgets ...: "homunculus", "cymbalmonkey", "hawk", "dart", "trophysystem", "fraggrenade",
// "smokegrenade", "acidbomb", "wraithfire", "empgrenade"
// weapons ...: "blundergat", "raygun", "blade"
// attachments: "reflex", "holo", "stock", "extmag", "fastmag", "elo", "lasersight"
// heros .....: "raygun", "blade", "blundergat", "sparrow", "warmachine", "tak5"
// ar ........: "icr", "rampart", "kn", "maddox", "vapr", "swat", "grav", "an94", "doublebarrel", (unknown: peacekeeper)
// smg .......: "mp40", "mx9", "gks", "spitfire", "cordite", "saug", "daemon", "switchblade", "vmp", "minigun"
// sniper ....: "sdm", "koshka", "outlaw", "paladin", "vendetta" (unknown: locus)
// lmg .......: "vkm", "hades", "titan", "zweihander" (unknown: tigershark)
// pistol ....: "mozu", "strife", "rk7", "kap45"
// tr ........: "auger", "abr", "essex", "m16", "swordfish" (unknown: stingray)
// shotguns ..: "sg12", "mog12", "argus", "rampage"
// specials ..: "bowieknife", "secretsanta", "slaybell", "stopsign", "coinbag", "zombiearm", "homewrecker",
// "amulet", "actionfigure", "launcher"(unknown: Nifo'oti, Rising Tide)
// perks .....: "perkawareness", "perkbrawler", "perkconsumer", "perkdeadsilence", "perkengineer", "perkironlungs", "perksquadlink"
// "perklooter", "perkmedic", "perkmobility", "perkoutlander", "perkparanoia", "perkreinforced" (unknown: tracker/skulker)
//self.blackout_enable = array(
//);
//self.blackout_disable = array(
//);
}