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[Feature] Filtering without menu/HUD #259

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NightFright2k19 opened this issue Aug 13, 2024 · 2 comments
Open

[Feature] Filtering without menu/HUD #259

NightFright2k19 opened this issue Aug 13, 2024 · 2 comments

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@NightFright2k19
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NightFright2k19 commented Aug 13, 2024

Would it be possible to have texture filtering (r_filter) on without menu and HUD (possibly also automap) being affected? Fonts get quite blurry when filtering is activated. It doesn't need to be forced, but maybe as an additional option.

@atsb
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atsb commented Aug 13, 2024

I'll look into it. Currently the filtering applies to the entire screen (everything drawable) so I'll see if I can limit it to the 'game area' and not to the text. It essentially filters all OpenGL displayed content (and the text is also rendered via OpenGL).

@NightFright2k19
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Amazing! Thanks a lot!

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