You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Would it be possible to have texture filtering (r_filter) on without menu and HUD (possibly also automap) being affected? Fonts get quite blurry when filtering is activated. It doesn't need to be forced, but maybe as an additional option.
The text was updated successfully, but these errors were encountered:
I'll look into it. Currently the filtering applies to the entire screen (everything drawable) so I'll see if I can limit it to the 'game area' and not to the text. It essentially filters all OpenGL displayed content (and the text is also rendered via OpenGL).
Would it be possible to have texture filtering (r_filter) on without menu and HUD (possibly also automap) being affected? Fonts get quite blurry when filtering is activated. It doesn't need to be forced, but maybe as an additional option.
The text was updated successfully, but these errors were encountered: