diff --git a/src/main/java/org/auioc/mcmod/harmonicench/enchantment/impl/DiningEnchantment.java b/src/main/java/org/auioc/mcmod/harmonicench/enchantment/impl/DiningEnchantment.java
index 8af3328..5abfa66 100644
--- a/src/main/java/org/auioc/mcmod/harmonicench/enchantment/impl/DiningEnchantment.java
+++ b/src/main/java/org/auioc/mcmod/harmonicench/enchantment/impl/DiningEnchantment.java
@@ -35,7 +35,7 @@
*
* 食用食物后,将玩家增加的饥饿值转化为该物品的耐久度。
*
- * - 每1点饥饿值增加20点耐久度。
+ * - 每 1 点饥饿值增加 10 点耐久度。
*
*
* @author WakelessSloth56
@@ -74,13 +74,13 @@ public boolean isTreasureOnly() {
public Pair onPlayerEat(int lvl, ItemStack itemStack, EquipmentSlot slot, ServerPlayer player, ItemStack foodItemStack, int nutrition, float saturationModifier) {
if (itemStack.isDamaged() && nutrition > 0) {
int damage = itemStack.getDamageValue();
- int c = (int) Math.ceil(damage / 20.0D);
+ int c = (int) Math.ceil(damage / 10.0D);
if (nutrition >= c) {
saturationModifier *= ((float) c) / ((float) nutrition);
nutrition -= c;
damage = 0;
} else {
- damage -= nutrition * 20;
+ damage -= nutrition * 10;
saturationModifier = 0.0F;
nutrition = 0;
}