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app.js
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app.js
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let boxes= document.querySelectorAll(".box");
let resetBtn= document.querySelectorAll("#reset-btn");
let newGameBtn= document.querySelector("#new-btn");
let msgContainer = document.querySelector(".msg-container");
let msg = document.querySelector("#msg");
let turn0 = true;
let count=0;
const winPattern =[
[0,1,2],[0,3,6],[0,4,8],[1,4,7],[2,5,8],[2,4,6],[3,4,5],[6,7,8]];
const resetGame =() =>{
turn0 =true;
count=0;
enableBoxes();
msgContainer.classList.add("hide");
}
boxes.forEach((box) =>{
box.addEventListener("click",() =>{
if (turn0){
box.innerText="0";
turn0=false;
}
else{
box.innerText="X";
turn0=true;
}
box.disabled = true;
count++;
let isWinner = checkWinner();
if(count === 9 && !isWinner)
{
gameDraw();
}
checkWinner();
});
});
const gameDraw =() =>{
msg.innerText=`game is drawn`;
msgContainer.classList.remove("hide");
disabledBoxes();
};
const disabledBoxes =() =>{
for(let box of boxes){
box.disabled = true;
}
};
const enableBoxes =() =>{
for(let box of boxes){
box.disabled = false;
box.innerText="";
}
}
const ShowWinner =(winner) =>{
msg.innerText=`Congratulations winnner is ${winner}`;
msgContainer.classList.remove("hide");
disabledBoxes();
}
const checkWinner =() =>{
for(let pattern of winPattern){
let pos1val = boxes[pattern[0]].innerText;
let pos2val = boxes[pattern[1]].innerText;
let pos3val = boxes[pattern[2]].innerText;
if(pos1val !="" && pos2val !="" && pos3val !=""){
if(pos1val === pos2val && pos2val === pos3val){
ShowWinner(pos1val);
return true;
}
}
}
};
newGameBtn.addEventListener("click",resetGame);
resetBtn.addEventListener("click",resetGame);