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FroggerSoundManager.cpp
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//
// Created by Alexis Rodriguez on 12/1/20.
//
#include "FroggerSoundManager.h"
FroggerSoundManager::FroggerSoundManager(){
if(!hop.loadFromFile("sounds/sound-frogger-hop.wav")){
std::cout << "Cannot Load Frogger Hop" << std::endl;
exit(1);
}
if(!squashed.loadFromFile("sounds/sound-frogger-squash.wav")){
std::cout << "Cannot Load Frogger Squashed" << std::endl;
exit(1);
}
if(!plunk.loadFromFile("sounds/sound-frogger-plunk.wav")){
std::cout << "Cannot Load Frogger Plunk" << std::endl;
exit(1);
}
if(!coinIn.loadFromFile("sounds/sound-frogger-coin-in.wav")){
std::cout << "Cannot Load Frogger Coin In" << std::endl;
exit(1);
}
if(!splashScreen.openFromFile("sounds/sound-frogger-splash-screen-music.wav")){
std::cout << "Cannot Load Frogger Splash Screen Music" << std::endl;
exit(1);
}
if(!arcade.openFromFile("sounds/sound-frogger-arcade-music.wav")){
std::cout << "Cannot Load Frogger Arcade Music" << std::endl;
exit(1);
}
if(!gameOver.openFromFile("sounds/sound-frogger-gameover-music.wav")){
std::cout << "Cannot Load Frogger Game Over Music" << std::endl;
exit(1);
}
musicPtr = new sf::Music;
setState(MUSIC_STATES::PLAY);
}
void FroggerSoundManager::playHop(){
play(hop);
}
void FroggerSoundManager::playSquash(){
play(squashed);
}
void FroggerSoundManager::playPlunk(){
play(plunk);
}
void FroggerSoundManager::playCoinIn(){
play(coinIn);
}
void FroggerSoundManager::playSplashScreenMusic(){
play(&splashScreen);
}
void FroggerSoundManager::playArcadeMusic(){
play(&arcade);
}
void FroggerSoundManager::playGameoverMusic(){
play(&gameOver);
}
void FroggerSoundManager::play(sf::Music* music){
if(musicPtr == music){
if(musicPtr->getStatus() == sf::SoundSource::Playing) {
if (currentMusicState == MUSIC_STATES::PLAY) {
return;
}
}
}
if(currentMusicState == MUSIC_STATES::PLAY){
musicPtr->stop();
musicPtr = music;
musicPtr->setVolume(MUSIC_VOLUME);
musicPtr->play();
}
}
void FroggerSoundManager::play(const sf::SoundBuffer& soundBuffer){
if(currentMusicState == MUSIC_STATES::PLAY) {
sound.setBuffer(soundBuffer);
sound.setVolume(SOUND_VOLUME);
sound.play();
}
else{
sound.pause();
}
}
void FroggerSoundManager::reset() {
musicPtr = &splashScreen;
}
void FroggerSoundManager::pause(){
setState(MUSIC_STATES::PAUSE);
musicPtr->pause();
}
void FroggerSoundManager::resume(){
setState(MUSIC_STATES::PLAY);
musicPtr->play();
}
MUSIC_STATES FroggerSoundManager::getState() const {
return currentMusicState;
}
void FroggerSoundManager::setState(MUSIC_STATES currentMusicState) {
FroggerSoundManager::currentMusicState = currentMusicState;
}