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Possible errors should be clearly defined and should get reported to the user interface or calling code.
We need a large amount of error checking and reporting, especially in the RPC and Player code. That code can be quirky and hard to diagnose unless you know the tricks that I do. All of this should be documented for other people running Acoustics.
The text was updated successfully, but these errors were encountered:
Possible errors should be clearly defined and should get reported to the user interface or calling code.
We need a large amount of error checking and reporting, especially in the RPC and Player code. That code can be quirky and hard to diagnose unless you know the tricks that I do. All of this should be documented for other people running Acoustics.
The text was updated successfully, but these errors were encountered: