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at this point, the AWDSkeleton and the AWDVertexANimSource are always set to "simple_mode=true".
This causes the exporter to automaticly create AWDAnimator and AWDAnimationSet on export.
To allow for more complex animationSetups (reuse animationclips in different animators etc), one must set the AWDSkeleton "simple_mode" to false, and create the animators and animationSets manually as 3dsmax-modifiers.
This is basically implemented and should work, but needs some more testing and maybe improvements, so for now i disabled the "simple_mode"-checkbox, so it will always be set to false.
The text was updated successfully, but these errors were encountered:
at this point, the AWDSkeleton and the AWDVertexANimSource are always set to "simple_mode=true".
This causes the exporter to automaticly create AWDAnimator and AWDAnimationSet on export.
To allow for more complex animationSetups (reuse animationclips in different animators etc), one must set the AWDSkeleton "simple_mode" to false, and create the animators and animationSets manually as 3dsmax-modifiers.
This is basically implemented and should work, but needs some more testing and maybe improvements, so for now i disabled the "simple_mode"-checkbox, so it will always be set to false.
The text was updated successfully, but these errors were encountered: