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Finish export of AWDAnimator and AWDAnimationSet #11

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80prozent opened this issue Apr 10, 2014 · 0 comments
Open

Finish export of AWDAnimator and AWDAnimationSet #11

80prozent opened this issue Apr 10, 2014 · 0 comments
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@80prozent
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at this point, the AWDSkeleton and the AWDVertexANimSource are always set to "simple_mode=true".

This causes the exporter to automaticly create AWDAnimator and AWDAnimationSet on export.
To allow for more complex animationSetups (reuse animationclips in different animators etc), one must set the AWDSkeleton "simple_mode" to false, and create the animators and animationSets manually as 3dsmax-modifiers.

This is basically implemented and should work, but needs some more testing and maybe improvements, so for now i disabled the "simple_mode"-checkbox, so it will always be set to false.

@80prozent 80prozent added this to the Full AWD 2.1 export support milestone Apr 10, 2014
@80prozent 80prozent self-assigned this Apr 10, 2014
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