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cmd_windows.go
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//go:build windows
// +build windows
package pty
import (
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"strings"
"syscall"
"unicode/utf16"
"unsafe"
"golang.org/x/sys/windows"
)
type conPtySys struct {
attrs *windows.ProcThreadAttributeListContainer
done chan error
cmdErr error
}
func (c *Cmd) start() error {
pty, ok := c.pty.(*conPty)
if !ok {
return ErrInvalidCommand
}
if c.SysProcAttr == nil {
c.SysProcAttr = &syscall.SysProcAttr{}
}
argv0, err := lookExtensions(c.Path, c.Dir)
if err != nil {
return err
}
if len(c.Dir) != 0 {
// Windows CreateProcess looks for argv0 relative to the current
// directory, and, only once the new process is started, it does
// Chdir(attr.Dir). We are adjusting for that difference here by
// making argv0 absolute.
var err error
argv0, err = joinExeDirAndFName(c.Dir, c.Path)
if err != nil {
return err
}
}
argv0p, err := windows.UTF16PtrFromString(argv0)
if err != nil {
return err
}
var cmdline string
if c.SysProcAttr.CmdLine != "" {
cmdline = c.SysProcAttr.CmdLine
} else {
cmdline = windows.ComposeCommandLine(c.Args)
}
argvp, err := windows.UTF16PtrFromString(cmdline)
if err != nil {
return err
}
var dirp *uint16
if len(c.Dir) != 0 {
dirp, err = windows.UTF16PtrFromString(c.Dir)
if err != nil {
return err
}
}
if c.Env == nil {
c.Env, err = execEnvDefault(c.SysProcAttr)
if err != nil {
return err
}
}
siEx := new(windows.StartupInfoEx)
siEx.Flags = windows.STARTF_USESTDHANDLES
pi := new(windows.ProcessInformation)
// Need EXTENDED_STARTUPINFO_PRESENT as we're making use of the attribute list field.
flags := uint32(windows.CREATE_UNICODE_ENVIRONMENT) | windows.EXTENDED_STARTUPINFO_PRESENT | c.SysProcAttr.CreationFlags
// Allocate an attribute list that's large enough to do the operations we care about
// 2. Pseudo console setup if one was requested.
// Therefore we need a list of size 1.
attrs, err := windows.NewProcThreadAttributeList(1)
if err != nil {
return fmt.Errorf("failed to initialize process thread attribute list: %w", err)
}
c.sys = &conPtySys{
attrs: attrs,
done: make(chan error, 1),
}
if err := pty.updateProcThreadAttribute(attrs); err != nil {
return err
}
var zeroSec windows.SecurityAttributes
pSec := &windows.SecurityAttributes{Length: uint32(unsafe.Sizeof(zeroSec)), InheritHandle: 1}
if c.SysProcAttr.ProcessAttributes != nil {
pSec = &windows.SecurityAttributes{
Length: c.SysProcAttr.ProcessAttributes.Length,
InheritHandle: c.SysProcAttr.ProcessAttributes.InheritHandle,
}
}
tSec := &windows.SecurityAttributes{Length: uint32(unsafe.Sizeof(zeroSec)), InheritHandle: 1}
if c.SysProcAttr.ThreadAttributes != nil {
tSec = &windows.SecurityAttributes{
Length: c.SysProcAttr.ThreadAttributes.Length,
InheritHandle: c.SysProcAttr.ThreadAttributes.InheritHandle,
}
}
siEx.ProcThreadAttributeList = attrs.List() //nolint:govet // unusedwrite: ProcThreadAttributeList will be read in syscall
siEx.Cb = uint32(unsafe.Sizeof(*siEx))
if c.SysProcAttr.Token != 0 {
err = windows.CreateProcessAsUser(
windows.Token(c.SysProcAttr.Token),
argv0p,
argvp,
pSec,
tSec,
false,
flags,
createEnvBlock(addCriticalEnv(dedupEnvCase(true, c.Env))),
dirp,
&siEx.StartupInfo,
pi,
)
} else {
err = windows.CreateProcess(
argv0p,
argvp,
pSec,
tSec,
false,
flags,
createEnvBlock(addCriticalEnv(dedupEnvCase(true, c.Env))),
dirp,
&siEx.StartupInfo,
pi,
)
}
if err != nil {
return fmt.Errorf("failed to create process: %w", err)
}
// Don't need the thread handle for anything.
defer func() {
_ = windows.CloseHandle(pi.Thread)
}()
// Grab an *os.Process to avoid reinventing the wheel here. The stdlib has great logic around waiting, exit code status/cleanup after a
// process has been launched.
c.Process, err = os.FindProcess(int(pi.ProcessId))
if err != nil {
// If we can't find the process via os.FindProcess, terminate the process as that's what we rely on for all further operations on the
// object.
if tErr := windows.TerminateProcess(pi.Process, 1); tErr != nil {
return fmt.Errorf("failed to terminate process after process not found: %w", tErr)
}
return fmt.Errorf("failed to find process after starting: %w", err)
}
if c.ctx != nil {
go c.waitOnContext()
}
return nil
}
func (c *Cmd) waitOnContext() {
sys := c.sys.(*conPtySys)
select {
case <-c.ctx.Done():
sys.cmdErr = c.Cancel()
if sys.cmdErr == nil {
sys.cmdErr = c.ctx.Err()
}
case err := <-sys.done:
sys.cmdErr = err
}
}
func (c *Cmd) wait() (retErr error) {
if c.Process == nil {
return errNotStarted
}
if c.ProcessState != nil {
return errors.New("process already waited on")
}
defer func() {
sys := c.sys.(*conPtySys)
sys.attrs.Delete()
sys.done <- nil
if retErr == nil {
retErr = sys.cmdErr
}
}()
c.ProcessState, retErr = c.Process.Wait()
if retErr != nil {
return retErr
}
return
}
//
// Below are a bunch of helpers for working with Windows' CreateProcess family of functions. These are mostly exact copies of the same utilities
// found in the go stdlib.
//
func lookExtensions(path, dir string) (string, error) {
if filepath.Base(path) == path {
path = filepath.Join(".", path)
}
if dir == "" {
return exec.LookPath(path)
}
if filepath.VolumeName(path) != "" {
return exec.LookPath(path)
}
if len(path) > 1 && os.IsPathSeparator(path[0]) {
return exec.LookPath(path)
}
dirandpath := filepath.Join(dir, path)
// We assume that LookPath will only add file extension.
lp, err := exec.LookPath(dirandpath)
if err != nil {
return "", err
}
ext := strings.TrimPrefix(lp, dirandpath)
return path + ext, nil
}
func execEnvDefault(sys *syscall.SysProcAttr) (env []string, err error) {
if sys == nil || sys.Token == 0 {
return syscall.Environ(), nil
}
var block *uint16
err = windows.CreateEnvironmentBlock(&block, windows.Token(sys.Token), false)
if err != nil {
return nil, err
}
defer windows.DestroyEnvironmentBlock(block)
blockp := uintptr(unsafe.Pointer(block))
for {
// find NUL terminator
end := unsafe.Pointer(blockp)
for *(*uint16)(end) != 0 {
end = unsafe.Pointer(uintptr(end) + 2)
}
n := (uintptr(end) - uintptr(unsafe.Pointer(blockp))) / 2
if n == 0 {
// environment block ends with empty string
break
}
entry := (*[(1 << 30) - 1]uint16)(unsafe.Pointer(blockp))[:n:n]
env = append(env, string(utf16.Decode(entry)))
blockp += 2 * (uintptr(len(entry)) + 1)
}
return
}
func isSlash(c uint8) bool {
return c == '\\' || c == '/'
}
func normalizeDir(dir string) (name string, err error) {
ndir, err := syscall.FullPath(dir)
if err != nil {
return "", err
}
if len(ndir) > 2 && isSlash(ndir[0]) && isSlash(ndir[1]) {
// dir cannot have \\server\share\path form
return "", syscall.EINVAL
}
return ndir, nil
}
func volToUpper(ch int) int {
if 'a' <= ch && ch <= 'z' {
ch += 'A' - 'a'
}
return ch
}
func joinExeDirAndFName(dir, p string) (name string, err error) {
if len(p) == 0 {
return "", syscall.EINVAL
}
if len(p) > 2 && isSlash(p[0]) && isSlash(p[1]) {
// \\server\share\path form
return p, nil
}
if len(p) > 1 && p[1] == ':' {
// has drive letter
if len(p) == 2 {
return "", syscall.EINVAL
}
if isSlash(p[2]) {
return p, nil
} else {
d, err := normalizeDir(dir)
if err != nil {
return "", err
}
if volToUpper(int(p[0])) == volToUpper(int(d[0])) {
return syscall.FullPath(d + "\\" + p[2:])
} else {
return syscall.FullPath(p)
}
}
} else {
// no drive letter
d, err := normalizeDir(dir)
if err != nil {
return "", err
}
if isSlash(p[0]) {
return windows.FullPath(d[:2] + p)
} else {
return windows.FullPath(d + "\\" + p)
}
}
}
// createEnvBlock converts an array of environment strings into
// the representation required by CreateProcess: a sequence of NUL
// terminated strings followed by a nil.
// Last bytes are two UCS-2 NULs, or four NUL bytes.
func createEnvBlock(envv []string) *uint16 {
if len(envv) == 0 {
return &utf16.Encode([]rune("\x00\x00"))[0]
}
length := 0
for _, s := range envv {
length += len(s) + 1
}
length++
b := make([]byte, length)
i := 0
for _, s := range envv {
l := len(s)
copy(b[i:i+l], []byte(s))
copy(b[i+l:i+l+1], []byte{0})
i = i + l + 1
}
copy(b[i:i+1], []byte{0})
return &utf16.Encode([]rune(string(b)))[0]
}
// dedupEnvCase is dedupEnv with a case option for testing.
// If caseInsensitive is true, the case of keys is ignored.
func dedupEnvCase(caseInsensitive bool, env []string) []string {
out := make([]string, 0, len(env))
saw := make(map[string]int, len(env)) // key => index into out
for _, kv := range env {
eq := strings.Index(kv, "=")
if eq < 0 {
out = append(out, kv)
continue
}
k := kv[:eq]
if caseInsensitive {
k = strings.ToLower(k)
}
if dupIdx, isDup := saw[k]; isDup {
out[dupIdx] = kv
continue
}
saw[k] = len(out)
out = append(out, kv)
}
return out
}
// addCriticalEnv adds any critical environment variables that are required
// (or at least almost always required) on the operating system.
// Currently this is only used for Windows.
func addCriticalEnv(env []string) []string {
for _, kv := range env {
eq := strings.Index(kv, "=")
if eq < 0 {
continue
}
k := kv[:eq]
if strings.EqualFold(k, "SYSTEMROOT") {
// We already have it.
return env
}
}
return append(env, "SYSTEMROOT="+os.Getenv("SYSTEMROOT"))
}