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server.js
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// Setup basic express server
var express = require('express');
var app = express();
var server = require('http').createServer(app);
var io = require('socket.io')(server);
var port = process.env.PORT || 443;
server.listen(port, function () {
console.log('Server listening at port %d', port);
});
// Routing
app.use(express.static(__dirname + '/public'));
var speed = 5;
var activeGame = true;
function createHero(x, y) {
var hero = {
w : false,
a : false,
s : false,
d : false,
xStart : x,
yStart : y,
x : x,
y : y,
active : false,
id : "",
team : "",
name : ""
}
return hero;
}
var hero1 = createHero(240, 115);
var hero2 = createHero(240, 240);
var hero3 = createHero(240, 365);
var hero4 = createHero(760, 115);
var hero5 = createHero(760, 240);
var hero6 = createHero(760, 365);
var blueFlag = {
x : 100,
y : 240,
on : ""
}
var redFlag = {
x : 870,
y : 240,
on : ""
}
var team = {
blue : 0,
red : 1
}
var score = {
blue : 0,
red : 0
}
var flags = [blueFlag, redFlag]
var allHeroes = [hero2, hero5, hero1, hero4, hero3, hero6];
var heroesOn = [];
function available() {
for(var i = 0; i < allHeroes.length; i++) {
if(allHeroes[i].active == false) {
return i;
}
}
}
function findHero(clientId) {
for(var i = 0; i < heroesOn.length; i++) {
if(heroesOn[i].id == clientId) {
return i;
}
}
}
io.on('connection', function (socket) {
var socketId = socket.id;
var nextAvailable = available();
allHeroes[nextAvailable].id = socket.id;
allHeroes[nextAvailable].active = true;
if(nextAvailable % 2 == 0) {
allHeroes[nextAvailable].team = team.blue
} else {
allHeroes[nextAvailable].team = team.red
}
heroesOn.push(allHeroes[nextAvailable]);
socket.on("move", function(data) {
var user = findHero(socket.id);
if(heroesOn[user] != undefined) {
heroesOn[user].w = data.w
heroesOn[user].a = data.a
heroesOn[user].s = data.s
heroesOn[user].d = data.d
}
})
socket.on('disconnect', function () {
var missingHero = findHero(socket.id);
if(heroesOn[missingHero] != undefined) {
heroesOn[missingHero].active = false;
heroesOn[missingHero].id = "";
heroesOn[missingHero].x = heroesOn[missingHero].xStart;
heroesOn[missingHero].y = heroesOn[missingHero].yStart;
heroesOn.splice(missingHero, 1)
}
});
})
setInterval(updateCoords, 1000/60)
function updateCoords() {
for(var i = 0; i < heroesOn.length; i++) {
if(activeGame == true && heroesOn[i] != undefined) {
if(heroesOn[i].x < 1 || heroesOn[i].x <= flags[heroesOn[i].team].x + 20 && heroesOn[i].x + 15 >= flags[heroesOn[i].team].x && heroesOn[i].y + 15 >= flags[heroesOn[i].team].y && heroesOn[i].y <= flags[heroesOn[i].team].y + 15 && flags[heroesOn[i].team].on == "") {
//heroesOn[i].a = false;
} else if(heroesOn[i].a == true) {
heroesOn[i].x = heroesOn[i].x - speed
}
if(heroesOn[i].y < 1 || heroesOn[i].y <= flags[heroesOn[i].team].y + 20 && heroesOn[i].y + 15 >= flags[heroesOn[i].team].y && heroesOn[i].x + 15 >= flags[heroesOn[i].team].x && heroesOn[i].x <= flags[heroesOn[i].team].x + 15 && flags[heroesOn[i].team].on == "") {
//heroesOn[i].w = false;
} else if(heroesOn[i].w == true) {
heroesOn[i].y = heroesOn[i].y - speed
}
if(heroesOn[i].y > 475 || heroesOn[i].y + 20 >= flags[heroesOn[i].team].y && heroesOn[i].y <= flags[heroesOn[i].team].y + 15 && heroesOn[i].x + 15 >= flags[heroesOn[i].team].x && heroesOn[i].x <= flags[heroesOn[i].team].x + 15 && flags[heroesOn[i].team].on == "") {
//heroesOn[i].a = false;
} else if(heroesOn[i].s == true) {
heroesOn[i].y = heroesOn[i].y + speed
}
if(heroesOn[i].x > 975 || heroesOn[i].x + 20 >= flags[heroesOn[i].team].x && heroesOn[i].x <= flags[heroesOn[i].team].x + 15 && heroesOn[i].y + 15 >= flags[heroesOn[i].team].y && heroesOn[i].y <= flags[heroesOn[i].team].y + 15 && flags[heroesOn[i].team].on == "") {
//heroesOn[i].a = false;
} else if(heroesOn[i].d == true) {
heroesOn[i].x = heroesOn[i].x + speed
}
if(heroesOn[i].x + 20 > flags[1 - heroesOn[i].team].x && heroesOn[i].x < flags[1 - heroesOn[i].team].x + 20 && heroesOn[i].y + 20 > flags[1 - heroesOn[i].team].y && heroesOn[i].y < flags[1 - heroesOn[i].team].y + 20) {
flags[1 - heroesOn[i].team].on = heroesOn[i];
}
if(checkConflict(heroesOn[i].x, heroesOn[i].y) != undefined) {
var enemyHero = checkConflict(heroesOn[i].x, heroesOn[i].y);
if(heroesOn[i].team != heroesOn[enemyHero].team) {
if(heroesOn[i].team == team.blue && heroesOn[i].x > 500 || heroesOn[i].team == team.red && heroesOn[i].x < 500) {
for(var j = 0; j < 2; j++) {
if(flags[j].on == heroesOn[i]) {
flagRespawn(flags[j])
}
}
respawn(heroesOn[i]);
}
}
}
}
}
if(redFlag.on.x < 500) {
flagRespawn(redFlag)
score.blue++;
}
if(blueFlag.on.x + 20 > 500) {
flagRespawn(blueFlag)
score.red++;
}
if(score.blue == 5 || score.red == 5) {
score.blue = 0;
score.red = 0;
}
io.sockets.emit("draw", {heroes : heroesOn, flags : flags, score : score});
}
function respawn(object) {
object.x = object.xStart;
object.y = object.yStart;
}
function flagRespawn(flag) {
flag.on = ""
}
function checkConflict(x, y) {
var matches = 0;
for(var i = 0; i < heroesOn.length; i++) {
if(x + 20 >= heroesOn[i].x && x <= heroesOn[i].x + 20 && y + 20 >= heroesOn[i].y && y <= heroesOn[i].y + 20 && heroesOn[i].active == true) {
if(x == heroesOn[i].x && y == heroesOn[i].y) {
} else {
return i;
}
}
}
}