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Draw order problem with mixes #8
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Hi DarkRaziel ! Did you find any workaround for your issue? I'm experiencing the same problem. Thanks! |
I actually ended up using spine without mixing animations at all, I never actually found how to fix this problem, and I had no answers at all from any other source. |
Ok. Thank you anyway! |
Still having this issue. When cycling through animations the draw order of bones are totally random and not always the same as the first time when it was played. I can't seem to find a method to the madness. Anyone have thoughts on how to fix it? |
You guys tried keying in the draw order at the very first frame of the animations? |
Yep, that works sometimes. But not all. Can't pin down the issue when it doesn't work. |
Hi, first of all thanks a lot for all the work put into this plugin, works like a charm and it's great to test some spine animations on Phaser.
I came across a strange problem related to animation mix and drawing order.
If I try to mix 2 animations where the draw order of the bones change, sometimes they don't go back to the correct order.
For ex: I have an animation where the character arm moves behind it's body and I try to mix with an animation that pushes the arms to the front of the body, if I change back and forth between this 2 animations, the arms will stay locked either behind or in front of the body.
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