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I made a strawberry sprite that sits in the center of the spine scene,
It uses deform animations
and then I load and create it in-game (at 0, 0)
I expect it to appear in the top-left corner, with only the lower-right corner visible.
but actually, the strawberry appear much lower, and the whole right-side is visible in the game.
I then made the following changes to the source and it correctly aligns to the origin again:
may I know what the purpose is for the deleted piece of code?
Edit: i also removed var scale = Math.max(scale2.x, scale2.y); and used scale2.x and scale2.y as-is
why are the scale normalized like this?
Are the lines intended, or did I break something by fixing it?
The text was updated successfully, but these errors were encountered:
I am using:
I made a strawberry sprite that sits in the center of the spine scene,
It uses deform animations
and then I load and create it in-game (at 0, 0)
I expect it to appear in the top-left corner, with only the lower-right corner visible.
but actually, the strawberry appear much lower, and the whole right-side is visible in the game.
I then made the following changes to the source and it correctly aligns to the origin again:
![screenshot 488 cropped](https://user-images.githubusercontent.com/6271771/34600459-9cb1b73c-f232-11e7-8aaa-d975d97181b6.png)
may I know what the purpose is for the deleted piece of code?
Edit: i also removed
var scale = Math.max(scale2.x, scale2.y);
and usedscale2.x
andscale2.y
as-iswhy are the scale normalized like this?
Are the lines intended, or did I break something by fixing it?
The text was updated successfully, but these errors were encountered: