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Describe your feature request or suggestion in detail
There are some Bosses/NPCs that are still impossible to defeat solo even with this module, due to abilities that can only be countered by another players or that aren`t being scaled properly:
Icecrown Citadel
Lord Marrowgar
bone spike, impossible to get out unless you`re a hunter and order you pet to destroy the spike and free you
Sister Svalna
impaling spear, another player needs to get it out of you
Black Temple
High Warlord Naj'entus
impaling spear, same as Sister Svalna
Zul'gurub
High Priestess Jeklik
starts raining fire on player for 1000-1500 damage every few seconds, doesn`t seem scaled
Describe your feature request or suggestion in detail
There are some Bosses/NPCs that are still impossible to defeat solo even with this module, due to abilities that can only be countered by another players or that aren`t being scaled properly:
Icecrown Citadel
Lord Marrowgar
bone spike, impossible to get out unless you`re a hunter and order you pet to destroy the spike and free you
Sister Svalna
impaling spear, another player needs to get it out of you
Black Temple
High Warlord Naj'entus
impaling spear, same as Sister Svalna
Zul'gurub
High Priestess Jeklik
starts raining fire on player for 1000-1500 damage every few seconds, doesn`t seem scaled
Bloodlord Mandokir
2000 damage ram attack, doesn`t seem scaled
Magtheridon`s lair
hellfire channeler
constantly casts fear and heals itself and others with zero mana cost
Describe a possible solution to your feature or suggestion in detail
The ability to prevent them from using those abilities, and fix those that aren`t scaling.
Additional context
No response
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