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Changelog.md

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24.09.258

  • added PerformanceStat instead of CpuPerformance class
  • CMake: unity build
  • Profiler: add GeneralProfiler and RemoteGeneralProfiler with cpu usage, mem usage, etc
  • Serializing: Bit packing moved to separate BitSerializer
  • Vulkan: add VK_NV_clip_space_w_scaling
  • Vulkan: add VK_EXT_subgroup_size_control
  • add AE_LICENSE_* to shader code, allow to disable code with unsupported license

24.08.254

  • Profiling: NVML runtime profiler
  • Profiling: used AMD GPUPerfAPI tp set stable clock
  • Scripting: enable on MacOS ARM64
  • Vulkan: add VK_KHR_shader_quad_control, GL_EXT_shader_quad
  • Vulkan: add VK_KHR_shader_maximal_reconvergence, GL_EXT_maximal_reconvergence
  • Vulkan: add VK_NV_ray_tracing_validation
  • CMake: update to 3.18

24.07.249

  • Graphics: remove some Host_Write -> X barriers, remove UploadMemoryBarrier, HasUploadMemoryBarrier, UploadMemory.
  • Profiling: graphics profiler uses PVR timings
  • ShaderTrace: float16 support

24.05.247

  • Graphics: refactoring for staging buffer (removed per queue static buffer, fixed data race for readback).
  • Profiling: used ARM HWCPipe v2
  • Profiling: added Adreno GPU performance counters
  • Profiling: improved UI
  • AssetPacker: add support for BC, ETC, ASTC compression

24.04.243

  • Graphics: remote graphics device v2
  • Graphics: added CmdBufExeIndex to start render tasks in different order
  • Profiling: added PowerVR performance counters
  • Graphics: allow to skip unsupported descriptor set layout
  • Android: update to NDK 26.3

24.03.236

  • Video: improved decoding/encoding using ffmpeg
  • Custom CI/CD

24.02.228

  • UI Editor
  • Threading: Unix Async file (Android/Linux/MacOS)
  • Audio: BASS playback

24.01.222

  • Base: Unix file
  • Base: zstd stream
  • Networking: reliable/unreliable TCP channel
  • Android: remote profiler, remote input source
  • Android: dynamic loading for API26 functions
  • Graphics|Android: added VK_ANDROID_external_memory_android_hardware_buffer for ycbcr sampler
  • Graphics: EPixelFormatExternal for ycbcr sampler
  • Added support for MSVC + ClangCL compiler
  • Graphics: upload/readback multiplanar image
  • Graphics: ImGUI renderer

23.12.214

  • Graphics: remote graphics server
  • CMake: added AE_ENABLE_EXCEPTIONS to switch on/off exceptions and RTTI
  • CMake: added AE_ENABLE_LOGS
  • Graphics: added VK_KHR_pipeline_executable_properties
  • Graphics: added MoltenVk (MacOS)
  • Graphics: BeginFrame() refactoring, now it completes synchronously
  • Android: bugfix, run unit and performance tests
  • Threading: progressive sleep if no tasks to process
  • Networking: AsyncConnect() for TcpSocket

23.11.207

  • Networking: TCP channel
  • Networking: IPv6 support
  • LfIndexedPool2 replaced by LfIndexedPool3
  • Removed: LfIndexedPool2, LfFixedBlockAllocator
  • Rename LfIndexedPool3 -> LfIndexedPool, LfFixedBlockAllocator2 -> LfFixedBlockAllocator
  • Added: ChunkList, MemChunkList, LfChunkList
  • VFS: network storage client/server
  • VFS: network storage server application

23.10.199

  • CMake: remove AE_NO_EXCEPTIONS
  • Graphics: fixed destruction for PipelinePack
  • Scripting: allow to include script via #include ""
  • Math: fixed infinity perspective and reverse Z
  • Graphics: update to VMA 3.0
  • Graphics: VK_KHR_cooperative_matrix instead of VK_NV_cooperative_matrix
  • Graphics: added UploadBufferDesc
  • Graphics: FeatureSet: renamed min* to max*.
  • Graphics: in RG remove barriers: CopyDst -> CopyDst, BlitDst -> BlitDst, in most cases they are redundant.
  • PipelineCompiler: improved 'packed_*' and 'DeviceAddress' types.
  • Platform: added IWindow::SetMode() to switch between fullscreen and windowed mode.
  • Graphics: added VDevice::GetMemoryTypeBits() to speedup memory type search.
  • PipelineCompiler: rename HitGroupStride to MaxRayTypes or 0, remove sbtRecordStride

23.09.186

  • WinAPI: fixed incorrect render area when switching to/from HDR mode.

23.08.183

  • Graphics: reflection for render technique, pipeline, SBT names
  • Graphics: improved syncs in RG
  • ResLoader: KTX support
  • Scripting: function arguments and comments for C++ reflection

23.07.178

  • CMake: Precompiled headers
  • CMake: Prebuild libraries
  • AsyncDataSource refactoring
  • Graphics: VK_KHR_fragment_shader_barycentric
  • Graphics: VK_EXT_fragment_shader_interlock
  • Math: OrbitalCamera
  • Math: FPV/FPS camera: limit rotation on Y axis

23.06.175

  • Graphics: VK_KHR_fragment_shading_rate
  • Graphics: buffer reference (GLSL/MSL)
  • Platform: fixed VR emulator

23.05.162

  • Graphics: unified context methods validation
  • Graphics: buffer uniform type validation
  • Graphics: image uniform type validation
  • Threading: queue/thread type refactoring (Worker -> PerFrame, ...).

23.04.153

  • Graphics: NVPerf integration
  • Math: FPVCamera, FlightCamera
  • Profiling: ARM perf counters
  • Profiling: perf counters visualization
  • Platform: multitouch gesture recognition

23.03.147

  • Graphics: lock-free swapchain
  • Graphics: ycbcr sampler, multiplanar image
  • Video: ffmpeg encoder / decoder

23.02.143

  • Graphics: improved RenderGraph
  • Graphics/Vulkan/Debug: clear image in RP when used loadOp = don't care and in barrier when used undefined layout.
  • Graphics: recreate swapchain asynchronously.
  • Threading: refactoring for coroutines
  • Emscripten initial support
  • ShaderTrace: RayQuery support, ray tracing payload logging, VS IDE output format.
  • MacOS: support for x64
  • Threading: Synchronized<> type
  • Graphics: refactoring for immediately/delayed resource destruction

23.01.138

  • Graphics: deferred pipeline barriers
  • Scripting: preprocessor
  • Scripting: generate header to enable autocomplete in IDE
  • Graphics: RenderGraph

22.12.136

  • Threading: AsyncMutex
  • Threading: EThread -> ETaskQueue, EThread2 -> EThread
  • Vulkan: VCommandBuffer can be migrated to another thread
  • Metal API
  • Metal: mesh shader
  • Vulkan: recursive ray tracing
  • Graphics: device features/properties refactoring

22.11.129

  • Base: async data source (windows) + tests
  • Base: classes: SharedMem & TsSharedMem
  • Threading: WorkerThread replaced by ThreadManager
  • Graphics: RenderTaskScheduler refactoring
  • Base: Allocator refactoring
  • Graphics: VK_EXT_mesh_shader instead of VK_NV_mesh_shader
  • Graphics: added VK_KHR_ray_tracing_maintenance1
  • Graphics: VK RTAS serialization/deserialization
  • Graphics: graphics resource manager: added GetResourcesOrThrow()
  • Base: removed GLM_CONSTEXPR