We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
系统环境 / System Environment: Windows 11 / 23H2
BetterGI版本号 / BetterGI Version: 0.38.0
问题描述 / Description of the issue: 自动秘境:苍白的遗荣在执行时,传送到秘境后向前接近秘境时,会因为秘境处于水下,碰墙后向上走,最终走出秘境交互距离,导致副本无法进入,且未能及时停止脚本。
复现步骤 / Reproduction steps: 直接仅执行一条龙中的自动秘境:苍白的遗荣。
疑似是better-genshin-impact/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs中224-232行:
var walkKey = User32.VK.VK_W; if (MapLazyAssets.Instance.DomainBackwardList.Contains(_taskParam.DomainName)) { walkKey = User32.VK.VK_S; } Simulation.SendInput.Keyboard.KeyDown(walkKey); Thread.Sleep(3500); Simulation.SendInput.Keyboard.KeyUp(walkKey);
在进行向前/后走接近副本时,3500ms时间过长,目前水下秘境仅有苍白的遗荣,或许可以特判解决。
The text was updated successfully, but these errors were encountered:
0.39.1 已经修复此问题
Sorry, something went wrong.
No branches or pull requests
系统环境 / System Environment:
Windows 11 / 23H2
BetterGI版本号 / BetterGI Version:
0.38.0
问题描述 / Description of the issue:
自动秘境:苍白的遗荣在执行时,传送到秘境后向前接近秘境时,会因为秘境处于水下,碰墙后向上走,最终走出秘境交互距离,导致副本无法进入,且未能及时停止脚本。
复现步骤 / Reproduction steps:
直接仅执行一条龙中的自动秘境:苍白的遗荣。
疑似是better-genshin-impact/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs中224-232行:
在进行向前/后走接近副本时,3500ms时间过长,目前水下秘境仅有苍白的遗荣,或许可以特判解决。
The text was updated successfully, but these errors were encountered: