From 475bf96e6b15b67c08e235ad38993fb724debc0b Mon Sep 17 00:00:00 2001 From: polymetal0 Date: Mon, 13 Jan 2025 15:42:59 +0100 Subject: [PATCH] style --- hw/xbox/nv2a/pgraph/gl/shaders.c | 4 ++-- hw/xbox/nv2a/pgraph/glsl/vsh-prog.c | 11 +++++------ hw/xbox/nv2a/pgraph/vk/shaders.c | 4 ++-- 3 files changed, 9 insertions(+), 10 deletions(-) diff --git a/hw/xbox/nv2a/pgraph/gl/shaders.c b/hw/xbox/nv2a/pgraph/gl/shaders.c index 04e3026ae21..a2ec3fcf9c5 100644 --- a/hw/xbox/nv2a/pgraph/gl/shaders.c +++ b/hw/xbox/nv2a/pgraph/gl/shaders.c @@ -888,8 +888,8 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding, uint32_t v[2]; v[0] = pgraph_reg_r(pg, NV_PGRAPH_ZCLIPMIN); v[1] = pgraph_reg_r(pg, NV_PGRAPH_ZCLIPMAX); - float zclip_min = *(float*)&v[0];// / zmax * 2.0 - 1.0; - float zclip_max = *(float*)&v[1];// / zmax * 2.0 - 1.0; + float zclip_min = *(float*)&v[0]; + float zclip_max = *(float*)&v[1]; glUniform4f(binding->clip_range_loc, 0, zmax, zclip_min, zclip_max); } diff --git a/hw/xbox/nv2a/pgraph/glsl/vsh-prog.c b/hw/xbox/nv2a/pgraph/glsl/vsh-prog.c index cbe8c579098..11a75544000 100644 --- a/hw/xbox/nv2a/pgraph/glsl/vsh-prog.c +++ b/hw/xbox/nv2a/pgraph/glsl/vsh-prog.c @@ -876,13 +876,12 @@ void pgraph_gen_vsh_prog_glsl(uint16_t version, "- clipRange.x)) - 1;\n"); } } - mstring_append(body, - " }\n" - ); + mstring_append(body, + " }\n" + ); if (z_perspective || texture) { mstring_append(body, " oPos.xyz *= oPos.w;\n"); - } else { - + } else { mstring_append( body, @@ -896,6 +895,6 @@ void pgraph_gen_vsh_prog_glsl(uint16_t version, * can't multiply by W because it could be meaningless here */ " oPos.w = 1.0;\n" " }\n" - ); + ); } } diff --git a/hw/xbox/nv2a/pgraph/vk/shaders.c b/hw/xbox/nv2a/pgraph/vk/shaders.c index f36da1563ad..ba24c1439ec 100644 --- a/hw/xbox/nv2a/pgraph/vk/shaders.c +++ b/hw/xbox/nv2a/pgraph/vk/shaders.c @@ -644,8 +644,8 @@ static void shader_update_constants(PGRAPHState *pg, ShaderBinding *binding, uint32_t v[2]; v[0] = pgraph_reg_r(pg, NV_PGRAPH_ZCLIPMIN); v[1] = pgraph_reg_r(pg, NV_PGRAPH_ZCLIPMAX); - float zclip_min = *(float *)&v[0];// / zmax * 2.0 - 1.0; - float zclip_max = *(float *)&v[1];// / zmax * 2.0 - 1.0; + float zclip_min = *(float *)&v[0]; + float zclip_max = *(float *)&v[1]; if (binding->clip_range_loc != -1) { uniform4f(&binding->vertex->uniforms, binding->clip_range_loc, 0,