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Add chest type encounter with a credit reward (larger that the penny encounter) and a chance for a random item drop. Item dropped is chosen based on player level (higher player level = higher chance for more expensive items)
Add credit reward configuration to [p]rpgset
The text was updated successfully, but these errors were encountered:
chest
type encounter with a credit reward (larger that thepenny
encounter) and a chance for a random item drop. Item dropped is chosen based on player level (higher player level = higher chance for more expensive items)[p]rpgset
The text was updated successfully, but these errors were encountered: