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I am not getting audio when playing o Windows. I tried to switch oF sound API to DirectSound as usual:
ofSoundStream soundStream; setupAudio() { soundStream.printDeviceList(); int bufferSize = 512; int sampleRate = 48000; auto deviceList = soundStream.getDeviceList(ofSoundDevice::Api::MS_DS); for each (auto d in deviceList) { cout << ofToString(d) << endl; } int i = 0; // select device ofSoundStreamSettings settings; settings.setApi(ofSoundDevice::Api::MS_WASAPI); settings.setOutDevice(deviceList[i]); settings.setOutListener(this); settings.sampleRate = sampleRate; settings.numOutputChannels = 2; settings.numInputChannels = 0; settings.bufferSize = bufferSize; soundStream.setup(settings); }
Anybody knows if it should work or there's some known bug?
I must go to use a parallel sound player then?
Thanks.
The text was updated successfully, but these errors were encountered:
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I am not getting audio when playing o Windows.
I tried to switch oF sound API to DirectSound as usual:
Anybody knows if it should work or there's some known bug?
I must go to use a parallel sound player then?
Thanks.
The text was updated successfully, but these errors were encountered: