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ofApp.h
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ofApp.h
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#pragma once
#include "ofMain.h"
#include "Paddle.h"
#include "GameWorld.h"
#include "Ball.h"
#include "Brick.h"
#include "Powerup.h"
class ofApp : public ofBaseApp{
public:
GameWorld* gameWorld;
Paddle* paddle;
vector<Brick*> bricks;
Ball* ball;
vector<Powerup*> powerups;
ofSoundPlayer brickDamage;
ofSoundPlayer brickDestroy;
ofSoundPlayer hitWall;
ofSoundPlayer loseLife;
ofSoundPlayer hitPaddle;
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
};