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Hey all. I'm a technical artist (day job) and been playing D2 since launch. Heavy fan of MedianXL.
I'm very well versed in C# & many node based shader systems out there like Amplify, Unreal, Unity, Godot etc. I'm also fairly familiar with HLSL & C++, Python, Php as well. I feel like I can be of help since the shaders are based on RetroArch slang shaders. Shouldn't be big trouble to figure out some things I want to do.
For this project, I'd like to start trying my chances on a Kuwahara shader for example. But the thing is, I've checked the repo and couldn't figure out how exactly you guys include the actual shader files. I've seen stuff like "shaders\list.txt" but couldn't find the exact source.
Any way this is possible so I can try some stuff in my free time?
Hey all. I'm a technical artist (day job) and been playing D2 since launch. Heavy fan of MedianXL.
I'm very well versed in C# & many node based shader systems out there like Amplify, Unreal, Unity, Godot etc. I'm also fairly familiar with HLSL & C++, Python, Php as well. I feel like I can be of help since the shaders are based on RetroArch slang shaders. Shouldn't be big trouble to figure out some things I want to do.
For this project, I'd like to start trying my chances on a Kuwahara shader for example. But the thing is, I've checked the repo and couldn't figure out how exactly you guys include the actual shader files. I've seen stuff like "shaders\list.txt" but couldn't find the exact source.
Any way this is possible so I can try some stuff in my free time?
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