diff --git a/legacy-docs/blank.md b/legacy-docs/blank.md
new file mode 100644
index 000000000..564dd878b
--- /dev/null
+++ b/legacy-docs/blank.md
@@ -0,0 +1 @@
+This page will be removed once we can drop all legacy pages.
diff --git a/legacy-docs/configuration.md b/legacy-docs/configuration.md
deleted file mode 100644
index ccb28aa0d..000000000
--- a/legacy-docs/configuration.md
+++ /dev/null
@@ -1,376 +0,0 @@
-In the typical style of Emacs, Projectile is **extremely** configurable.
-Pretty much every aspect of its behaviour can be tweaked or extended.
-
-In this section we'll go over some of the most common things you might
-want to fine-tune to make Projectile fit your workflow better.
-
-## Project indexing method
-
-Projectile has three modes of operation - one is portable and is
-implemented in Emacs Lisp (therefore it's *native* to Emacs and is
-known as the `native indexing method`) and the other two (`hybrid` and
-`alien`) rely on external commands like `find`, `git`, etc to
-obtain the list of files in a project.
-
-The `alien` indexing method optimizes to the limit the speed of
-the `hybrid` indexing method. This means that Projectile will not do
-any processing or sorting of the files returned by the external commands
-and you're going to get the maximum performance possible. This behaviour
-makes a lot of sense for most people, as they'd typically be putting
-ignores in their VCS config (e.g. `.gitignore`) and won't care about
-any additional ignores/unignores/sorting that Projectile might also
-provide.
-
-!!! Info
-
- By default the `alien` method is used on all operating systems except Windows.
- Prior to Projectile 2.0 `hybrid` used to be the default (but to make things
- confusing `hybrid` used to be known as `alien` back then).
-
-To force the
-use of native indexing in all operating systems:
-
-```elisp
-(setq projectile-indexing-method 'native)
-```
-
-To force the use of hybrid indexing in all operating systems:
-
-```elisp
-(setq projectile-indexing-method 'hybrid)
-```
-
-To force the use of alien indexing in all operating systems:
-
-```elisp
-(setq projectile-indexing-method 'alien)
-```
-
-This can speed up Projectile in Windows significantly (especially on
-big projects). The disadvantage of this method is that it's not well
-supported on Windows systems, as it requires setting up some Unix
-utilities there. If there's problem, you can always use `native`
-indexing mode.
-
-### Alien indexing
-
-The alien indexing works in a pretty simple manner - it simply shells
-out to a command that returns the list of files within a project.
-For version-controlled projects by default Projectile will use the
-VCS itself to obtain the list of files. As an example, here is the
-command that Projectile uses for Git projects:
-
-```
-git ls-files -zco --exclude-standard
-```
-
-For every supported VCS there's a matching Projectile defcustom holding the command
-to invoke for it (e.g. `projectile-git-command`, `projectile-hg-command`, etc).
-
-!!! Warning
-
- If you ever decide to tweak those keep in mind that the command should always be returning
- the list of files **relative** to the project root and the resulting file list should be 0-delimited
- (as opposed to newline delimited).
-
-For non-VCS projects Projectile will invoke whatever is in `projectile-generic-command`. By default that's:
-
-```
-find . -type f -print0
-```
-
-!!! Tip
-
- It's a great idea to install [fd](https://github.com/sharkdp/fd) which is much faster than `find`.
- If `fd` is found, projectile will use as a replacement for `find`.
-
-## Sorting
-
-You can choose how Projectile sorts files by customizing `projectile-sort-order`.
-
-!!! Info
-
- Note that if Alien indexing is set, files are not sorted by Projectile at all.
-
-The default is to not sort files:
-
-```elisp
-(setq projectile-sort-order 'default)
-```
-
-To sort files by recently opened:
-
-```elisp
-(setq projectile-sort-order 'recentf)
-```
-
-To sort files by recently active buffers and then recently opened files:
-
-```elisp
-(setq projectile-sort-order 'recently-active)
-```
-
-
-
-To sort files by modification time (mtime):
-
-```elisp
-(setq projectile-sort-order 'modification-time)
-```
-
-To sort files by access time (atime):
-
-```elisp
-(setq projectile-sort-order 'access-time)
-```
-
-
-## Caching
-
-### Project files
-
-Since indexing a big project is not exactly quick (especially in Emacs
-Lisp), Projectile supports caching of the project's files. The caching
-is enabled by default whenever native indexing is enabled.
-
-To enable caching unconditionally use this snippet of code:
-
-```elisp
-(setq projectile-enable-caching t)
-```
-
-At this point you can try out a Projectile command such as s-p f (M-x projectile-find-file RET).
-
-Running C-u s-p f will invalidate the cache prior to
-prompting you for a file to jump to.
-
-Pressing s-p z will add the currently visited file to the
-cache for current project. Generally files created outside Emacs will
-be added to the cache automatically the first time you open them.
-
-The project cache is persistent and will be preserved during Emacs restarts.
-
-You can purge an individual file from the cache with `M-x projectile-purge-file-from-cache` or an
-entire directory with `M-x projectile-purge-dir-from-cache`.
-
-### File exists cache
-
-Projectile does many file existence checks since that is how it identifies a
-project root. Normally this is fine, however in some situations the file system
-speed is much slower than usual and can make emacs "freeze" for extended
-periods of time when opening files and browsing directories.
-
-The most common example would be interfacing with remote systems using
-TRAMP/ssh. By default all remote file existence checks are cached
-
-To disable remote file exists cache that use this snippet of code:
-
-```elisp
-(setq projectile-file-exists-remote-cache-expire nil)
-```
-
-To change the remote file exists cache expire to 10 minutes use this snippet
-of code:
-
-```elisp
-(setq projectile-file-exists-remote-cache-expire (* 10 60))
-```
-
-You can also enable the cache for local file systems, that is normally not
-needed but possible:
-
-```elisp
-(setq projectile-file-exists-local-cache-expire (* 5 60))
-```
-
-## Using Projectile everywhere
-
-If you want Projectile to be usable in every directory (even without the presence of project file):
-
-```elisp
-(setq projectile-require-project-root nil)
-```
-
-!!! Tip
-
- This might not be a great idea if you start Projectile in your home folder for instance. :-)
-
-## Switching projects
-
-By default, projectile does not include the current project in the list when
-switching projects. If you want to include the current project, customize
-variable `projectile-current-project-on-switch`.
-
-When running `projectile-switch-project` (s-p p) Projectile invokes
-the command specified in `projectile-switch-project-action` (by default it is
-`projectile-find-file`).
-
-!!! Tip
-
- Invoking the command with a prefix argument (C-u s-p p) will trigger
- the Projectile Commander, which gives you quick access to most common commands
- you might want to invoke on a project.
-
-Depending on your personal workflow and habits, you
-may prefer to alter the value of `projectile-switch-project-action`:
-
-### `projectile-find-file`
-
-This is the default. With this setting, once you have selected your
-project via Projectile's completion system (see below), you will
-remain in the completion system to select a file to visit. `projectile-find-file`
-is capable of retrieving files in all sub-projects under the project root,
-such as Git submodules. Currently, only Git is supported. Support for other VCS
-will be added in the future.
-
-### `projectile-find-file-in-known-projects`
-
-Similar to `projectile-find-file` but lists all files in all known projects. Since
-the total number of files could be huge, it is beneficial to enable caching for subsequent
-usages.
-
-### `projectile-find-file-dwim`
-
-If point is on a filepath, Projectile first tries to search for that
-file in project:
-
-- If it finds just a file, it switches to that file instantly. This
-works even if the filename is incomplete, but there's only a single file
-in the current project that matches the filename at point. For example,
-if there's only a single file named "projectile/projectile.el" but the
-current filename is "projectile/proj" (incomplete), projectile-find-file
-still switches to "projectile/projectile.el" immediately because this
-is the only filename that matches.
-
-- If it finds a list of files, the list is displayed for selecting. A
-list of files is displayed when a filename appears more than one in the
-project or the filename at point is a prefix of more than two files in a
-project. For example, if `projectile-find-file' is executed on a
-filepath like "projectile/", it lists the content of that directory.
-If it is executed on a partial filename like "projectile/a", a list of
-files with character 'a' in that directory is presented.
-
-- If it finds nothing, display a list of all files in project for
- selecting.
-
-### `projectile-dired`
-
-```elisp
-(setq projectile-switch-project-action #'projectile-dired)
-```
-
-With this setting, once you have selected your project, the top-level
-directory of the project is immediately opened for you in a dired
-buffer.
-
-### `projectile-find-dir`
-
-```elisp
-(setq projectile-switch-project-action #'projectile-find-dir)
-```
-
-With this setting, once you have selected your project, you will
-remain in Projectile's completion system to select a sub-directory of
-your project, and then *that* sub-directory is opened for you in a
-dired buffer. If you use this setting, then you will probably also
-want to set
-
-```elisp
-(setq projectile-find-dir-includes-top-level t)
-```
-
-in order to allow for the occasions where you want to select the
-top-level directory.
-
-## Completion Options
-
-### Ido
-
-By default Projectile uses `ido` as its completion system. `ido` is
-extremely popular and it is built into Emacs.
-
-
-!!! Tip
-
- As already noted above if you're going to use the `ido` completion it's
- **extremely highly** recommended that you install the optional
- [flx-ido package](https://github.com/lewang/flx), which provides a much
- more powerful alternative to `ido`'s built-in `flex` matching.
-
-### Ivy (recommended)
-
-Another completion option is [ivy](https://github.com/abo-abo/swiper):
-
-```elisp
-(setq projectile-completion-system 'ivy)
-```
-
-### Basic (Emacs's default)
-
-If you don't like `ido` and `ivy` you can use regular completion:
-
-```elisp
-(setq projectile-completion-system 'default)
-```
-
-You might want to combine default completion with `icomplete-mode` for optimum results.
-
-### Custom Completion Function
-
-You can also set `projectile-completion-system` to a function:
-
-```elisp
-(setq projectile-completion-system #'my-custom-completion-fn)
-(setq projectile-completion-system
- (lambda (prompt choices)
- ;; ...
- ))
-```
-
-An example of a custom completion function is
-[this one](https://gist.github.com/rejeep/5933343), which only show
-the file name (not including path) and if the file selected is not
-unique, another completion with names relative to project root
-appears.
-
-## Regenerate tags
-
-To be able to regenerate a project's tags via `projectile-tags-command`, you
-should install and add to the PATH
-[Exuberant Ctags](http://ctags.sourceforge.net/) instead of a plain ctags, which
-ships with Emacs distribution.
-
-## Idle Timer
-
-Projectile can be configured to run the hook
-`projectile-idle-timer-hook` every time Emacs is in a project and has
-been idle for `projectile-idle-timer-seconds` seconds (default is 30
-seconds). To enable this feature, run:
-
-```
-M-x customize-group RET projectile RET
-```
-
-and set `projectile-enable-idle-timer` to non-nil. By default,
-`projectile-idle-timer-hook` runs `projectile-regenerate-tags`. Add
-additional functions to the hook using `add-hook`:
-
-```elisp
-(add-hook 'projectile-idle-timer-hook #'my-projectile-idle-timer-function)
-```
-
-## Mode line indicator
-
-By default the minor mode indicator of Projectile appears in the form
-" Projectile[ProjectName:ProjectType]". This is configurable via several custom variables:
-
-* `projectile-mode-line-prefix` (by default " Projectile") controls the static part of the mode-line
-* `projectile-dynamic-mode-line` (by default `t`) controls whether to display the project name & type part of the mode-line
-* `projectile-mode-line-function` (by default `projectile-default-mode-line`) controls the actual function to be invoked to generate the mode-line. If you'd like to show different info you should supply a custom function to replace the default, for example `(setq projectile-mode-line-function '(lambda () (format " Proj[%s]" (projectile-project-name))))`
-
-!!! Note
-
- The project name & type will not appear when editing remote files
- (via TRAMP), as recalculating the project name is a fairly slow operation there
- and would slow down a bit opening the files. They will also not appear for
- non-file buffers, as they get updated via `find-file-hook`.
diff --git a/legacy-docs/contributing.md b/legacy-docs/contributing.md
deleted file mode 100644
index b92f5873b..000000000
--- a/legacy-docs/contributing.md
+++ /dev/null
@@ -1,77 +0,0 @@
-## Issues
-
-Report issues and suggest features and improvements on the
-[GitHub issue tracker](https://github.com/bbatsov/projectile/issues). Don't ask
-questions on the issue tracker - use the [support channels](support.md) instead.
-
-If you want to file a bug, please provide all the necessary info listed in
-our issue reporting template (it's loaded automatically when you create a
-new GitHub issue).
-
-It's usually a good idea to try to reproduce (obscure) bugs in isolation. You
-can do this by cloning Projectile's GitHub repo and running `make run-projectile` inside
-it. This will bring up Emacs with only the latest version of Projectile loaded. By
-starting fresh, with the latest code, we can ensure that the problem at hand
-isn't already fixed or caused by interactions with other packages.
-
-## Patches
-
-Patches in any form are always welcome! GitHub pull requests are even better! :-)
-
-Before submitting a patch or a pull request make sure all tests are
-passing and that your patch is in line with the [contribution
-guidelines](https://github.com/bbatsov/projectile/blob/master/CONTRIBUTING.md).
-
-## Documentation
-
-Good documentation is just as important as good code.
-
-Consider improving and extending this manual and the
-[community wiki](https://github.com/bbatsov/projectile/wiki).
-
-### Working on the Manual
-
-The manual is generated from the markdown files in the
-[doc](https://github.com/bbatsov/projectile/tree/master/doc) folder of Projectile's
-GitHub repo and is published to [Read the Docs](readthedocs.org). The
-[MkDocs](http://www.mkdocs.org/) tool is used to convert the markdown sources to
-HTML.
-
-To make changes to the manual you simply have to change the files under
-`doc`. The manual will be regenerated automatically when changes to those files
-are merged in `master` (or the latest stable branch).
-
-You can install `MkDocs` locally and use the command `mkdocs serve` to see the
-result of changes you make to the manual locally:
-
-```sh
-$ cd path/to/projectile/repo
-$ mkdocs serve
-```
-
-If you want to make changes to the manual's page structure you'll have to edit
-[mkdocs.yml](https://github.com/bbatsov/projectile/blob/master/mkdocs.yml).
-
-## Donations
-
-You can support the development of Projectile via
-[PayPal](https://www.paypal.me/bbatsov),
-[Patreon](https://www.patreon.com/bbatsov) and
-[GitHub Sponsors](https://github.com/sponsors/bbatsov).
-
-## Running the tests in batch mode
-
-```sh
-$ cd /path/to/projectile
-$ make update
-$ make compile
-$ make test
-```
-
-Run all tests with:
-
-```sh
-$ make test
-```
-
-Tests should run fine in `shell-mode` or `term-mode`. It's also possible to use M-x `compile` (or `helm-make`).
diff --git a/legacy-docs/css/extra.css b/legacy-docs/css/extra.css
deleted file mode 100644
index a12470945..000000000
--- a/legacy-docs/css/extra.css
+++ /dev/null
@@ -1,15 +0,0 @@
-/* By default kbd doesn't stand out very much. Let's fix this! */
-kbd {
- padding: 3px 5px;
- border: solid 1px #ccc;
- background-color: #fcfcfc;
- border-radius: 3px;
- box-shadow: inset 0 -1px 0 #bbb;
- display: inline-block;
-}
-
-/* The default font-size for code blocks is 75% which makes code
-hard to read. */
-code {
- font-size: 90%;
-}
diff --git a/legacy-docs/extensions.md b/legacy-docs/extensions.md
deleted file mode 100644
index 29891a5d0..000000000
--- a/legacy-docs/extensions.md
+++ /dev/null
@@ -1,8 +0,0 @@
-## Extensions
-
-There are a number of packages that built on top of the basic functionality provided by Projectile:
-
-* [counsel-projectile](https://github.com/ericdanan/counsel-projectile) provides Ivy integration
-* [helm-projectile](https://github.com/bbatsov/helm-projectile) provides Helm integration
-* [persp-projectile](https://github.com/bbatsov/persp-projectile) provides perspective.el integration
-* [projectile-rails](https://github.com/asok/projectile-rails) provides extra functionality for Ruby on Rails projects
diff --git a/legacy-docs/faq.md b/legacy-docs/faq.md
deleted file mode 100644
index 0a20eb045..000000000
--- a/legacy-docs/faq.md
+++ /dev/null
@@ -1,27 +0,0 @@
-## Why did you name it Projectile?
-
-I wanted a name that's not as boring as `project.el` and implies that your
-interaction with projects is going to speed up significantly. :-)
-
-## Does Projectile work with TRAMP?
-
-Yeah, it does. I don't use TRAMP myself, however, so I never paid that
-much attention to the TRAMP support. It's mostly community-maintained.
-
-## Why does Projectile violate the rule not to bind keys in the user keymap?
-
-I opted for the `C-c p` prefix fully aware that this violates [a very
-established Emacs
-convention](https://www.gnu.org/software/emacs/manual/html_node/elisp/Key-Binding-Conventions.html),
-mostly because it felt practical and because pressing `C-c C-p` is not
-super convenient for many people. I've come to regret this decision,
-though, and it will likely be reverted down the road.
-
-**Update** This was changed in Projectile 2.0.
-
-## Do you need some help cleanup up all those tickets that have piled up?
-
-Certainly! In our [issue
-tracker](https://github.com/bbatsov/projectile/issues/) we've got
-plenty of tickets marked with `Help Wanted` or `Good First Issue` that
-you can take a stab at, if you'd like to help out!
diff --git a/legacy-docs/index.md b/legacy-docs/index.md
deleted file mode 100644
index 5d329f47c..000000000
--- a/legacy-docs/index.md
+++ /dev/null
@@ -1,66 +0,0 @@
-**Projectile** is a project interaction library for Emacs. Its goal is to
-provide a nice set of features operating on a project level without
-introducing external dependencies (when feasible). For instance -
-finding project files has a portable implementation written in pure
-Emacs Lisp without the use of GNU `find` (but for performance sake an
-indexing mechanism backed by external commands exists as well).
-
-!!! Tip
-
- In practical terms the fact that Projectile can index the files in
- a project without shelling out to `find`, `git` or whatever, means
- that unlike many similar tools it will work on Windows without any
- additional setup.
-
-Projectile tries to be practical - portability is great, but if some
-external tools could speed up some task substantially and the tools
-are available, Projectile will leverage them.
-
-Here's a glimpse of Projectile in action (find file in project using `ivy`):
-
-![Projectile Screenshot](screenshots/projectile-demo.gif)
-
-In this short demo you can see:
-
-* finding files in a project
-* switching between implementation and test
-* switching between projects
-
-Projectile provides easy project management and navigation. The
-concept of a project is pretty basic - just a folder containing
-special file. Currently most VCS repos (e.g. `git`, `mercurial`, etc)
-are considered projects by default, as are directories containing
-build tools (e.g. `maven`, `leiningen`, etc) or framework markers
-(e.g. Ruby on Rails). If you want to mark a folder manually as a
-project just create an empty `.projectile` file in it. Some of
-Projectile's features:
-
-* jump to a file in project
-* jump to files at point in project
-* jump to a directory in project
-* jump to a file in a directory
-* jump to a project buffer
-* jump to a test in project
-* toggle between files with same names but different extensions (e.g. `.h` <-> `.c/.cpp`, `Gemfile` <-> `Gemfile.lock`)
-* toggle between code and its test (e.g. `main.service.js` <-> `main.service.spec.js`)
-* jump to recently visited files in the project
-* switch between projects you have worked on
-* kill all project buffers
-* replace in project
-* multi-occur in project buffers
-* grep in project
-* regenerate project etags or gtags (requires [ggtags](https://github.com/leoliu/ggtags)).
-* visit project in dired
-* run make in a project with a single key chord
-* browse dirty version controlled projects
-* support for multiple minibuffer completion/selection libraries (e.g. `ido`, `ivy` and `helm`)
-
-!!! Info
-
- A bit of trivia for you - Projectile was my very first open-source project and
- it has a very special place in my heart!
-
-You can support my work on Projectile via
- [PayPal](https://www.paypal.me/bbatsov),
- [Patreon](https://www.patreon.com/bbatsov) and
- [GitHub Sponsors](https://github.com/sponsors/bbatsov).
diff --git a/legacy-docs/installation.md b/legacy-docs/installation.md
deleted file mode 100644
index d87c87042..000000000
--- a/legacy-docs/installation.md
+++ /dev/null
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-## Prerequisites
-
-You'll need to have Emacs installed (preferably the latest stable
-release). If you're new to Emacs you might want to go through
-[the guided tour of Emacs](https://www.gnu.org/software/emacs/tour/index.html)
-and the built-in tutorial (just press C-h t).
-
-!!! Note
-
- Projectile officially supports Emacs 25.1+.
-
-## Installation
-
-The recommended way to install Projectile is via `package.el`.
-
-### Installation via package.el
-
-Projectile is available on the two major `package.el` community
-maintained repos -
-[MELPA Stable](http://stable.melpa.org)
-and [MELPA](http://melpa.org).
-
-You can install Projectile with the following command:
-
-M-x package-install [RET] projectile [RET]
-
-or by adding this bit of Emacs Lisp code to your Emacs initialization file
-(`.emacs` or `init.el`):
-
-```elisp
-(unless (package-installed-p 'projectile)
- (package-install 'projectile))
-```
-
-If the installation doesn't work try refreshing the package list:
-
-M-x package-refresh-contents [RET]
-
-Keep in mind that MELPA packages are built automatically from
-the `master` branch, meaning bugs might creep in there from time to
-time. Never-the-less, installing from MELPA is a reasonable way of
-obtaining Projectile, as the `master` branch is normally quite stable
-and serious regressions there are usually fixed pretty quickly.
-
-!!! Tip
-
- If you don't want to (or can't) wait for MELPA to rebuild Projectile,
- you can easily build and install an up-to-date MELPA package locally yourself. Check out
- [this article](http://emacsredux.com/blog/2015/05/10/building-melpa-packages-locally/)
- for details on the subject.
-
-Generally, users of the non-adventurous kind are advised to stick
-with the stable releases, available from MELPA Stable.
-You can pin Projectile to always use MELPA
-Stable by adding this to your Emacs initialization:
-
-```elisp
-(add-to-list 'package-pinned-packages '(projectile . "melpa-stable") t)
-```
-
-Finally add this to your Emacs config:
-
-```elisp
-(require 'projectile)
-(define-key projectile-mode-map (kbd "s-p") 'projectile-command-map)
-(define-key projectile-mode-map (kbd "C-c p") 'projectile-command-map)
-(projectile-mode +1)
-```
-
-!!! Note
-
- Those keymap prefixes are just a suggestion. Feel free to put
- there whatever works best for you.
- `C-c p` used to be the default prefix up to version 2.0, but
- starting with version 2.0 you have to select prefix key(s)
- yourself.
-
-### Installation via use-package
-
-`use-package` can be used to install Projectile via the `package.el`'s repositories
-[MELPA Stable](http://stable.melpa.org) and [MELPA](http://melpa.org).
-
-If you wanted to install the version of Projectile which is what is to be found in
-the `master` branch, declare the following in your Emacs initialization file
-(`.emacs` or `init.el`):
-
-```elisp
-(use-package projectile
- :ensure t
- :config
- (define-key projectile-mode-map (kbd "s-p") 'projectile-command-map)
- (define-key projectile-mode-map (kbd "C-c p") 'projectile-command-map)
- (projectile-mode +1))
-```
-
-However, if you wanted to be a bit more conservative and only use the stable
-releases of Projectile, you'd declare the following:
-
-```elisp
-(use-package projectile
- :ensure t
- :pin melpa-stable
- :config
- (define-key projectile-mode-map (kbd "s-p") 'projectile-command-map)
- (define-key projectile-mode-map (kbd "C-c p") 'projectile-command-map)
- (projectile-mode +1))
-```
-
-After placing one of the above s-expressions, evaluate it, for it to take effect
-by entering: C-x C-e.
-
-For further configuration options with `use-package`, consult the
-official [use-package repository](https://github.com/jwiegley/use-package).
-
-### Installation via el-get
-
-Projectile is also available for installation from
-the [el-get](https://github.com/dimitri/el-get) package manager.
-
-Provided you've already installed `el-get` you can install Projectile with the
-following command:
-
-M-x el-get-install [RET] projectile [RET]
-
-### Installation on Debian and Ubuntu
-
-Users of Debian 9 or later or Ubuntu 16.10 or later may simply
-`apt-get install elpa-projectile`.
-
-Your favourite Linux distribution might be providing a Projectile package as well.
-
-### Emacs Prelude
-
-Projectile is bundled with
-[Emacs Prelude](https://github.com/bbatsov/prelude). If you're a Prelude
-user, Projectile is already properly configured and ready for
-action.
diff --git a/legacy-docs/projects.md b/legacy-docs/projects.md
deleted file mode 100644
index 32d8b619d..000000000
--- a/legacy-docs/projects.md
+++ /dev/null
@@ -1,424 +0,0 @@
-## Supported Project Types
-
-One of the main goals of Projectile is to operate on a wide range of project types
-without the need for any configuration. To achieve this it contains a lot of
-project detection logic and project type specific logic.
-
-### Version Control Systems
-
-Projectile considers most version-controlled repos to be
-a project. Out of the box Projectile supports:
-
-* Git
-* Mercurial
-* Bazaar
-* Subversion
-* CVS
-* Fossil
-* Darcs
-
-### File markers
-
-Projectile considers many files to denote the root of a project. Usually those files
-are the configuration files of various build tools. Out of the box the following are supported:
-
-File | Project Type
-------------------|----------------------
-rebar.config | Rebar project file
-project.clj | Leiningen project file
-build.boot | Boot-clj project file
-deps.edn | Clojure CLI project file
-SConstruct | Scons project file
-pom.xml | Maven project file
-build.sbt | SBT project file
-gradlew | Gradle wrapper script
-build.gradle | Gradle project file
-.ensime | Ensime configuration file
-Gemfile | Bundler file
-requirements.txt | Pip file
-setup.py | Setuptools file
-tox.ini | Tox file
-composer.json | Composer project file
-Cargo.toml | Cargo project file
-mix.exs | Elixir mix project file
-stack.yaml | Haskell's stack tool based project
-info.rkt | Racket package description file
-DESCRIPTION | R package description file
-TAGS | etags/ctags are usually in the root of project
-GTAGS | GNU Global tags
-configure.in | autoconf old style
-configure.ac | autoconf new style
-cscope.out | cscope
-Makefile | Make
-WORKSPACE | Bazel workspace file
-
-There's also Projectile's own `.projectile` which serves both as a project marker
-and a configuration file. We'll talk more about later in this section.
-
-## Adding Custom Project Types
-
-If a project you are working on is recognized incorrectly or you want
-to add your own type of projects you can add following to your Emacs
-initialization code
-
-```elisp
-(projectile-register-project-type 'npm '("package.json")
- :compile "npm install"
- :test "npm test"
- :run "npm start"
- :test-suffix ".spec")
-```
-
-What this does is:
-
- 1. add your own type of project, in this case `npm` package.
- 2. add a file in a root of the project that helps to identify the type, in this case it is `package.json`.
- 3. add *compile-command*, in this case it is `npm install`.
- 4. add *test-command*, in this case it is `npm test`.
- 5. add *run-command*, in this case it is `npm start`.
- 6. add test files suffix for toggling between implementation/test files, in this case it is `.spec`, so the implementation/test file pair could be `service.js`/`service.spec.js` for example.
-
-The available options are:
-
-Option | Documentation
-------------------|--------------------------------------------------------------------------------------------
-:compilation-dir | A path, relative to the project root, from where to run the tests and compilation commands.
-:compile | A command to compile the project.
-:configure | A command to configure the project. `%s` will be substituted with the project root.
-:run | A command to run the project.
-:src-dir | A path, relative to the project root, where the source code lives.
-:test | A command to test the project.
-:test-dir | A path, relative to the project root, where the test code lives.
-:test-prefix | A prefix to generate test files names.
-:test-suffix | A suffix to generate test files names.
-:related-files-fn | A function to specify test/impl/other files in a more flexible way.
-
-#### Returning Projectile Commands from a function
-
-You can also pass a symbolic reference to a function into your project type definition if you wish to define the compile command dynamically:
-
-```elisp
-(defun my/compile-command ()
- "Returns a String representing the compile command to run for the given context"
- (cond
- ((and (eq major-mode 'java-mode)
- (not (string-match-p (regexp-quote "\\.*/test/\\.*") (buffer-file-name (current-buffer)))))
- "./gradlew build")
- ((eq major-mode 'web-mode)
- "./gradlew compile-templates")
- ))
-
-(defun my/test-command ()
- "Returns a String representing the test command to run for the given context"
- (cond
- ((eq major-mode 'js-mode) "grunt test") ;; Test the JS of the project
- ((eq major-mode 'java-mode) "./gradlew test") ;; Test the Java code of the project
- ((eq major-mode 'my-mode) "special-command.sh") ;; Even Special conditions/test-sets can be covered
- ))
-
-(projectile-register-project-type 'has-command-at-point '("file.txt")
- :compile 'my/compile-command
- :test 'my/test-command)
-```
-
-If you would now navigate to a file that has the `*.java` extension under the `./tests/` directory and hit `C-c c p` you
-will see `./gradlew build` as the suggestion. If you were to navigate to a HTML file the compile command will have switched
-to `./gradlew compile-templates`.
-
-This works for:
-
- * `:configure`
- * `:compile`
- * `:compilation-dir`
- * `:run`
-
-Note that your function has to return a string to work properly.
-
-### Related file location
-
-For simple projects, `:test-prefix` and `:test-suffix` option with string will
-be enough to specify test prefix/suffix applicable regardless of file extensions
-on any directory path. `projectile-other-file-alist` variable can be also set to
-find other files based on the extension.
-
-For the full control of finding related files, `:related-files-fn` option with a
-custom function or a list of custom functions can be used. The custom function
-accepts the relative file name from the project root and it should return the
-related file information as plist with the following optional key/value pairs:
-
-| Key | Value | Command applicable |
-|--------|---------------------------------------------------------------|---------------------------------------------------------------------------------|
-| :impl | matching implementation file if the given file is a test file | projectile-toggle-between-implementation-and-test, projectile-find-related-file |
-| :test | matching test file if the given file has test files. | projectile-toggle-between-implementation-and-test, projectile-find-related-file |
-| :other | any other files if the given file has them. | projectile-find-other-file, projectile-find-related-file |
-| :foo | any key other than above | projectile-find-related-file |
-
-
-For each value, following type can be used:
-
-| Type | Meaning |
-|----------------------------|----------------------------------------------------------------------------------------------------------|
-| string / a list of strings | Relative paths from the project root. The paths which actually exist on the file system will be matched. |
-| a function | A predicate which accepts a relative path as the input and return t if it matches. |
-| nil | No match exists. |
-
-Notes:
- 1. For a big project consisting of many source files, returning strings instead
- of a function can be fast as it does not iterate over each source file.
- 2. There is a difference in behaviour between no key and `nil` value for the
- key. Only when the key does not exist, other project options such as
- `:test_prefix` or `projectile-other-file-alist` mechanism is tried.
-
-
-#### Example - Same source file name for test and impl
-
-```elisp
-(defun my/related-files (path)
- (if (string-match (rx (group (or "src" "test")) (group "/" (1+ anything) ".cpp")) path)
- (let ((dir (match-string 1 path))
- (file-name (match-string 2 path)))
- (if (equal dir "test")
- (list :impl (concat "src" file-name))
- (list :test (concat "test" file-name)
- :other (concat "src" file-name ".def"))))))
-
-(projectile-register-project-type
- ;; ...
- :related-files-fn #'my/related-files)
-```
-
-With the above example, src/test directory can contain the same name file for test and its implementation file.
-For example, "src/foo/abc.cpp" will match to "test/foo/abc.cpp" as test file and "src/foo/abc.cpp.def" as other file.
-
-
-#### Example - Different test prefix per extension
-A custom function for the project using multiple programming languages with different test prefixes.
-```elisp
-(defun my/related-files(file)
- (let ((ext-to-test-prefix '(("cpp" . "Test")
- ("py" . "test_"))))
- (if-let ((ext (file-name-extension file))
- (test-prefix (assoc-default ext ext-to-test-prefix))
- (file-name (file-name-nondirectory file)))
- (if (string-prefix-p test-prefix file-name)
- (let ((suffix (concat "/" (substring file-name (length test-prefix)))))
- (list :impl (lambda (other-file)
- (string-suffix-p suffix other-file))))
- (let ((suffix (concat "/" test-prefix file-name)))
- (list :test (lambda (other-file)
- (string-suffix-p suffix other-file))))))))
-```
-
-`projectile-find-related-file` command is also available to find and choose
-related files of any kinds. For example, the custom function can specify the
-related documents with ':doc' key. Note that `projectile-find-related-file` only
-relies on `:related-files-fn` for now.
-
-### Related file custom function helper
-
-`:related-files-fn` can accept a list of custom functions to combine the result
-of each custom function. This allows users to write several custom functions
-and apply them differently to projects.
-
-Projectile includes a couple of helpers to generate commonly used custom functions.
-
-| Helper name and params | Purpose |
-|------------------------------------|-------------------------------------------------------------|
-| groups KIND GROUPS | Relates files in each group as the specified kind. |
-| extensions KIND EXTENSIONS | Relates files with extensions as the specified kind. |
-| tests-with-prefix EXTENSION PREFIX | Relates files with prefix and extension as :test and :impl. |
-| tests-with-suffix EXTENSION SUFFIX | Relates files with suffix and extension as :test and :impl. |
-
-Each helper means `projectile-related-files-fn-helper-name` function.
-
-#### Example usage of projectile-related-files-fn-helpers
-```elisp
-(setq my/related-files
- (list
- (projectile-related-files-fn-extensions :other '("cpp" "h" "hpp"))
- (projectile-related-files-fn-test-with-prefix "cpp" "Test")
- (projectile-related-files-fn-test-with-suffix "el" "_test")
- (projectile-related-files-fn-groups
- :doc
- '(("doc/common.txt"
- "src/foo.h"
- "src/bar.h")))))
-
-(projectile-register-project-type
- ;; ...
- :related-files-fn #'my/related-files)
-```
-
-## Customizing project root files
-
-You can set the values of `projectile-project-root-files`,
-`projectile-project-root-files-top-down-recurring`,
-`projectile-project-root-files-bottom-up` and
-`projectile-project-root-files-functions` to customize how project roots are
-identified.
-
-To customize project root files settings:
-
-```
-M-x customize-group RET projectile RET
-```
-
-## Ignoring files
-
-!!! Warning
-
- The contents of `.projectile` are ignored when using the
- `alien` project indexing method.
-
-If you'd like to instruct Projectile to ignore certain files in a
-project, when indexing it you can do so in the `.projectile` file by
-adding each path to ignore, where the paths all are relative to the
-root directory and start with a slash. Everything ignored should be
-preceded with a `-` sign. Alternatively, not having any prefix at all
-also means to ignore the directory or file pattern that follows.
-Here's an example for a typical Rails application:
-
-```
--/log
--/tmp
--/vendor
--/public/uploads
-```
-
-This would ignore the folders only at the root of the project.
-Projectile also supports relative pathname ignores:
-
-```
--tmp
--*.rb
--*.yml
--models
-```
-
-You can also ignore everything except certain subdirectories. This is
-useful when selecting the directories to keep is easier than selecting
-the directories to ignore, although you can do both. To select
-directories to keep, that means everything else will be ignored.
-
-Example:
-
-```
-+/src/foo
-+/tests/foo
-```
-
-Keep in mind that you can only include subdirectories, not file
-patterns.
-
-If both directories to keep and ignore are specified, the directories
-to keep first apply, restricting what files are considered. The paths
-and patterns to ignore are then applied to that set.
-
-Finally, you can override ignored files. This is especially useful
-when some files ignored by your VCS should be considered as part of
-your project by projectile:
-
-```
-!/src/foo
-!*.yml
-```
-
-When a path is overridden, its contents are still subject to ignore
-patterns. To override those files as well, specify their full path
-with a bang prefix.
-
-If you would like to include comment lines in your .projectile file,
-you can customize the variable `projectile-dirconfig-comment-prefix`.
-Assigning it a non-nil character value, e.g. `#`, will cause lines in
-the .projectile file starting with that character to be treated as
-comments instead of patterns.
-
-### File-local project root definitions
-
-If you want to override the projectile project root for a specific
-file, you can set the file-local variable `projectile-project-root`. This
-can be useful if you have files within one project that are related to
-a different project (for instance, Org files in one git repo that
-correspond to other projects).
-
-## Storing project settings
-
-From project to project, some things may differ even in the same
-language - coding styles, auto-completion sources, etc. If you need
-to set some variables according to the selected project, you can use a
-standard Emacs feature called
-[Per-directory Local Variables](http://www.gnu.org/software/emacs/manual/html_node/emacs/Directory-Variables.html).
-To use it you must create a file named `.dir-locals.el` (as specified
-by the constant `dir-locals-file`) inside the project directory. This
-file should contain something like this:
-
-```elisp
-((nil . ((secret-ftp-password . "secret")
- (compile-command . "make target-x")
- (eval . (progn
- (defun my-project-specific-function ()
- ;; ...
- )))))
- (c-mode . ((c-file-style . "BSD"))))
-```
-
-The top-level alist member referenced with the key `nil` applies to
-the entire project. A key with the name `eval` will evaluate its
-corresponding value. In the example above, this is used to create a
-function. It could also be used to e.g. add such a function to a key
-map.
-
-You can also quickly visit or create the `dir-locals-file` with
-s-p E (M-x projectile-edit-dir-locals RET).
-
-Here are a few examples of how to use this feature with Projectile.
-
-## Configuring Projectile's Behavior
-
-Projectile exposes many variables (via `defcustom`) which allow users
-to customize its behavior. Directory variables can be used to set
-these customizations on a per-project basis.
-
-You could enable caching for a project in this way:
-
-```elisp
-((nil . ((projectile-enable-caching . t))))
-```
-
-If one of your projects had a file that you wanted Projectile to
-ignore, you would customize Projectile by:
-
-```elisp
-((nil . ((projectile-globally-ignored-files . ("MyBinaryFile")))))
-```
-
-If you wanted to wrap the git command that Projectile uses to list
-the files in you repository, you could do:
-
-```elisp
-((nil . ((projectile-git-command . "/path/to/other/git ls-files -zco --exclude-standard"))))
-```
-
-If you want to use a different project name than how Projectile named
-your project, you could customize it with the following:
-
-```elisp
-((nil . ((projectile-project-name . "your-project-name-here"))))
-```
-
-## Configure a Project's Compilation, Test and Run commands
-
-There are a few variables that are intended to be customized via `.dir-locals.el`.
-
-* for compilation - `projectile-project-compilation-cmd`
-* for testing - `projectile-project-test-cmd`
-* for running - `projectile-project-run-cmd`
-
-When these variables have their default value of `nil`, Projectile
-runs the default command for the current project type. You can
-override this behavior by setting them to either a string to run an
-external command or an Emacs Lisp function:
-
-```elisp
-(setq projectile-test-cmd #'custom-test-function)
-```
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diff --git a/legacy-docs/support.md b/legacy-docs/support.md
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@@ -1,37 +0,0 @@
-Projectile currently has several official & unofficial support channels.
-
-For questions, suggestions and support refer to one of them. Please, don't
-use the support channels to report issues, as this makes them harder to track.
-
-## Gitter
-
-Most internal discussions about the development of Projectile happen on its
-[gitter channel](https://gitter.im/bbatsov/projectile). You can often find
-Projectile's maintainers there and get some interesting news from the project's
-kitchen.
-
-## Mailing List
-
-The [official mailing list](https://groups.google.com/forum/#!forum/projectile) is
-hosted at Google Groups. It's a low-traffic list, so don't be too hesitant to subscribe.
-
-## Freenode
-
-If you're into IRC you can visit the `#projectile` channel on Freenode.
-It's not actively
-monitored by the Projectile maintainers themselves, but still you can get support
-from other Projectile users there.
-
-## Stackoverflow
-
-We're also encouraging users to ask Projectile-related questions on StackOverflow.
-
-When doing so you should use the
-[Projectile](http://stackoverflow.com/questions/tagged/projectile) tag (ideally combined
-with the tag `emacs`).
-
-## Bountysource
-
-If you're willing to pay for some feature to be implemented you can use
-[Bountysource](https://www.bountysource.com/teams/projectile/issues) to place a
-bounty for the work you want to be done.
diff --git a/legacy-docs/troubleshooting.md b/legacy-docs/troubleshooting.md
deleted file mode 100644
index 9f64b5021..000000000
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@@ -1,63 +0,0 @@
-In case you run into issues here are a few tips that can help you diagnose the
-problem.
-
-Generally, it's not a bad idea to configure Emacs to spit the backtrace on error
-(instead of just logging the error in the `*Messages*` buffer). You can toggle
-this behavior by using M-x `toggle-debug-on-error`.
-
-## Debugging Projectile commands
-
-Emacs features a super powerful built-in
-[Emacs Lisp debugger](http://www.gnu.org/software/emacs/manual/html_node/elisp/Edebug.html)
-and using it is the best way to diagnose problems of any kind.
-
-!!! Tip
-
- Here's a [great crash course](https://www.youtube.com/watch?v=odkYXXYOxpo) on
- using the debugger.
-
-To debug some command you need to do the following:
-
-* Figure out the name of the command you want to debug (e.g. by using C-h k
-to see which command is associated with some keybinding)
-* Find the source of the command (e.g. by using M-x `find-function`
- RET `function-name`)
-* Press C-u C-M-x while in the body of the function
-* Run the command again
-
-At this point you'll be dropped in the debugger and you can step forward until
-you find the problem.
-
-## Profiling Projectile commands
-
-Emacs comes with a [built-in
-profiler](https://www.gnu.org/software/emacs/manual/html_node/elisp/Profiling.html). Using
-it is pretty simple:
-
-1. Start it with M-x `profiler-start`.
-2. Invoke some commands.
-3. Get the report with M-x `profiler-report`.
-
-!!! Tip
-
- If you intend to share the profiling results with someone it's a good idea to
- save the report buffer to a file with C-x C-w.
-
-## Commonly encountered problems (and how to solve them)
-
-Sometimes a Projectile command might hang for a while (e.g. due to a bug or a
-configuration issue). Such problems are super annoying, but are relatively easy
-to debug. Here are a few steps you can take in such situations:
-
-* Do M-x `toggle-debug-on-quit`
-* Reproduce the problem
-* Hit C-g around 10 seconds into the hang
-
-This will bring up a backtrace with the entire function stack, including
-function arguments. So you should be able to figure out what's going on (or at
-least what's being required).
-
-### I upgraded Projectile using `package.el` and nothing changed
-
-Emacs doesn't load the new files, it only installs them on disk. To see the
-effect of changes you have to restart Emacs.
diff --git a/legacy-docs/usage.md b/legacy-docs/usage.md
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-## Basic setup
-
-!!! Note
-
- Everything in this section assumes you've enabled `projectile-mode`.
-
-To add a project to Projectile's list of known projects, open a file
-in the project. If you have a projects directory, you can tell
-Projectile about all of the projects in it with the command `M-x
-projectile-discover-projects-in-directory`.
-
-You can go one step further and set a list of folders which Projectile
-is automatically going to check for projects:
-
-```elisp
-(setq projectile-project-search-path '("~/projects/" "~/work/"))
-```
-
-!!! Tip
-
- If you're going to use the default `ido` completion it's
- **extremely highly** recommended that you install the optional
- [flx-ido package](https://github.com/lewang/flx), which provides a much
- more powerful alternative to `ido`'s built-in `flex` matching.
-
-Check out the ["Configuration"](configuration.md) section of the manual
-for a lot more information about configuring Projectile.
-
-## Basic Usage
-
-Just open some file in a version-controlled (e.g. `git`) or a project
-(e.g. `maven`) directory that's recognized by Projectile and you're
-ready for action. Projectile happens to recognize out of the box every common
-VCS and many popular project types for various programming languages.
-You can learn more about Projectile's notion of a project [here](projects.md).
-
-!!! Note
-
- The extent of the support for every VCS differs and Git is the best supported
- one. Projectile supports some advanced features like working with Git submodules
- and using `git-grep` instead GNU grep.
-
-You need to know only a handful of Projectile commands to start benefiting from it.
-
-* Find file in current project (s-p f)
-* Switch project (s-p p)
-* Grep in project (s-p s g)
-* Replace in project (s-p r)
-* Invoke a command via the Projectile Commander (s-p m)
-
-The next section lists many more commands, but the basics can get you pretty far.
-
-## Interactive Commands
-
-!!! Note
-
- Projectile doesn't have a default key prefix for its commands, but all the examples
- in the manual assume you've opted for `s-p` (`super`-p).
-
-Here's a list of the interactive Emacs Lisp functions, provided by Projectile:
-
-Keybinding | Description
--------------------|------------------------------------------------------------
-s-p f | Display a list of all files in the project. With a prefix argument it will clear the cache first.
-s-p F | Display a list of all files in all known projects.
-s-p g | Display a list of all files at point in the project. With a prefix argument it will clear the cache first.
-s-p 4 f | Jump to a project's file using completion and show it in another window.
-s-p 4 g | Jump to a project's file based on context at point and show it in another window.
-s-p 5 f | Jump to a project's file using completion and show it in another frame.
-s-p 5 g | Jump to a project's file based on context at point and show it in another frame.
-s-p d | Display a list of all directories in the project. With a prefix argument it will clear the cache first.
-s-p 4 d | Switch to a project directory and show it in another window.
-s-p 5 d | Switch to a project directory and show it in another frame.
-s-p T | Display a list of all test files(specs, features, etc) in the project.
-s-p l | Display a list of all files in a directory (that's not necessarily a project)
-s-p s g | Run grep on the files in the project.
-M-- s-p s g | Run grep on `projectile-grep-default-files` in the project.
-s-p v | Run `vc-dir` on the root directory of the project.
-s-p V | Browse dirty version controlled projects.
-s-p b | Display a list of all project buffers currently open.
-s-p 4 b | Switch to a project buffer and show it in another window.
-s-p 5 b | Switch to a project buffer and show it in another frame.
-s-p 4 C-o | Display a project buffer in another window without selecting it.
-s-p a | Switch between files with the same name but different extensions.
-s-p 4 a | Switch between files with the same name but different extensions in other window.
-s-p 5 a | Switch between files with the same name but different extensions in other frame.
-s-p o | Runs `multi-occur` on all project buffers currently open.
-s-p r | Runs interactive query-replace on all files in the projects.
-s-p i | Invalidates the project cache (if existing).
-s-p R | Regenerates the projects `TAGS` file.
-s-p j | Find tag in project's `TAGS` file.
-s-p k | Kills all project buffers.
-s-p D | Opens the root of the project in `dired`.
-s-p 4 D | Opens the root of the project in `dired` in another window.
-s-p 5 D | Opens the root of the project in `dired` in another frame.
-s-p e | Shows a list of recently visited project files.
-s-p left | Switch to the previous project buffer.
-s-p right | Switch to the next project buffer.
-s-p E | Opens the root `dir-locals-file` of the project.
-s-p s s | Runs `ag` on the project, performing a literal search. Requires the presence of `ag.el`. With a prefix argument it will perform a regex search.
-s-p ! | Runs `shell-command` in the root directory of the project.
-s-p & | Runs `async-shell-command` in the root directory of the project.
-s-p C | Runs a standard configure command for your type of project.
-s-p c | Runs a standard compilation command for your type of project.
-s-p P | Runs a standard test command for your type of project.
-s-p t | Toggle between an implementation file and its test file.
-s-p 4 t | Jump to implementation or test file in other window.
-s-p 5 t | Jump to implementation or test file in other frame.
-s-p z | Adds the currently visited file to the cache.
-s-p p | Display a list of known projects you can switch to.
-s-p S | Save all project buffers.
-s-p m | Run the commander (an interface to run commands with a single key).
-s-p ESC | Switch to the most recently selected Projectile buffer.
-
-If you ever forget any of Projectile's keybindings just do a:
-
-s-p C-h
-
-It is possible to add additional commands to
-`projectile-command-map` referenced by the prefix key in
-`projectile-mode-map`. You can add multiple keymap prefix for all
-commands. Here's an example that adds `super-,` as a command prefix:
-
-```elisp
-(define-key projectile-mode-map (kbd "s-,") 'projectile-command-map)
-```
-
-You can also bind the `projectile-command-map` to any other map you'd
-like (including the global keymap).
-
-!!! Tip
-
- For some common commands you might want to take a little shortcut and
- leverage the fairly unused `Super` key (by default `Command` on Mac
- keyboards and `Windows` on Win keyboards).
-
-Here's something you can
-add to your Emacs config:
-
-```elisp
-(define-key projectile-mode-map [?\s-d] 'projectile-find-dir)
-(define-key projectile-mode-map [?\s-p] 'projectile-switch-project)
-(define-key projectile-mode-map [?\s-f] 'projectile-find-file)
-(define-key projectile-mode-map [?\s-g] 'projectile-grep)
-```
-
-!!! Note
-
- Note that the `Super` keybindings are not usable in Windows, as Windows
- makes heavy use of such keybindings itself. Emacs
- Prelude already adds those extra keybindings.
diff --git a/mkdocs.yml b/mkdocs.yml
index a8a59d45c..bdb5d0435 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -5,18 +5,5 @@ site_favicon: favicon.ico
copyright: "Copyright (C) 2011-2020 Bozhidar Batsov and Projectile contributors"
docs_dir: legacy-docs
pages:
-- Home: index.md
-- Installation: installation.md
-- Usage: usage.md
-- Projects: projects.md
-- Configuration: configuration.md
-- Extensions: extensions.md
-- FAQ: faq.md
-- Troubleshooting: troubleshooting.md
-- Contributing: contributing.md
-- Support: support.md
-extra_css:
- - css/extra.css
-markdown_extensions:
- - admonition
+- Blank: blank.md
theme: readthedocs