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actor_test.go
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actor_test.go
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package raft_test
import (
"sync"
"time"
. "github.com/onsi/ginkgo"
. "github.com/onsi/gomega"
. "github.com/bbengfort/raft"
)
var _ = Describe("Actor", func() {
ops := 1024
var actor Actor
var events []*testEvent
Context("channel actor", func() {
BeforeEach(func() {
events = make([]*testEvent, 0)
actor = NewActor(func(e Event) error {
events = append(events, e.(*testEvent))
return nil
})
})
It("should concurrently append to the events slice, one event at a time", func() {
// Dispatch a number of test event generators in its own routine
go func() {
var wg sync.WaitGroup
for i := 0; i < 10; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
for j := 0; j < 10; j++ {
time.Sleep(1 * time.Millisecond)
actor.Dispatch(&testEvent{i, j})
}
}(i)
}
// Join on the event dispatchers, then close
wg.Wait()
Ω(actor.Close()).Should(Succeed())
}()
// Close and wait for actor to finish
Ω(actor.Listen()).Should(Succeed())
Ω(events).Should(HaveLen(100))
})
Measure("channel throughput", func(b Benchmarker) {
go func() {
var wg sync.WaitGroup
for i := 0; i < ops; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
actor.Dispatch(&testEvent{i, 0})
}(i)
}
wg.Wait()
actor.Close()
}()
// Dispatch a number of test event generators
start := time.Now()
actor.Listen()
delta := time.Since(start)
Ω(events).Should(HaveLen(ops))
b.RecordValue("throughput (ops/sec)", float64(ops)/delta.Seconds())
}, 12)
})
Context("mutex actor", func() {
BeforeEach(func() {
events = make([]*testEvent, 0)
actor = NewLocker(func(e Event) error {
events = append(events, e.(*testEvent))
return nil
})
})
It("should concurrently append to the events slice, one event at a time", func() {
// Dispatch a number of test event generators in its own routine
go func() {
var wg sync.WaitGroup
for i := 0; i < 10; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
for j := 0; j < 10; j++ {
time.Sleep(1 * time.Millisecond)
actor.Dispatch(&testEvent{i, j})
}
}(i)
}
// Join on the event dispatchers, then close
wg.Wait()
Ω(actor.Close()).Should(Succeed())
}()
// Close and wait for actor to finish
Ω(actor.Listen()).Should(Succeed())
Ω(events).Should(HaveLen(100))
})
Measure("mutex throughput", func(b Benchmarker) {
go func() {
var wg sync.WaitGroup
for i := 0; i < ops; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
actor.Dispatch(&testEvent{i, 0})
}(i)
}
wg.Wait()
actor.Close()
}()
// Dispatch a number of test event generators
start := time.Now()
actor.Listen()
delta := time.Since(start)
Ω(events).Should(HaveLen(ops))
b.RecordValue("throughput (ops/sec)", float64(ops)/delta.Seconds())
}, 12)
})
})