From 7a88ca0d04b2c0857a3c0a80e579954db5fd01f7 Mon Sep 17 00:00:00 2001 From: Bean <98428255+bean-mhm@users.noreply.github.com> Date: Fri, 2 Jun 2023 23:00:08 +0000 Subject: [PATCH] updated flim: - slightly decreased print density, making shadows not too dark - minor changes --- flim.py | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/flim.py b/flim.py index 864782e..521adbf 100644 --- a/flim.py +++ b/flim.py @@ -19,7 +19,7 @@ vt_name = 'flim' -vt_version = '0.4.0' +vt_version = '0.5.0' # Transform a 3D LUT @@ -49,7 +49,7 @@ def apply_transform(table: np.ndarray, compress_lg2_min, compress_lg2_max, paral table = np.maximum(table, 0.0) # Pre-Exposure - pre_exposure = 1.0 + pre_exposure = 0.95 table *= (2**pre_exposure) # Apply element-wise transform (calls transform_rgb) @@ -95,17 +95,17 @@ def run_parallel(table, indices): # This function should only be called by apply_transform. def transform_rgb(inp): # Gamut Extension Matrix (Linear BT.709) - extend_mat = flim_gamut_extension_mat(red_scale = 1.05, green_scale = 1.12, blue_scale = 1.045, red_rot = 0.5, green_rot = 3.0, blue_rot = 0.0) + extend_mat = flim_gamut_extension_mat(red_scale = 1.05, green_scale = 1.12, blue_scale = 1.045, red_rot = 0.5, green_rot = 2.0, blue_rot = 0.0) extend_mat_inv = np.linalg.inv(extend_mat) # Convert to extended gamut inp = np.matmul(extend_mat, inp) # Develop Negative - inp = flim_rgb_develop(inp, exposure = 5.5, blue_sens = 1.0, green_sens = 1.0, red_sens = 1.0, max_density = 10.0) + inp = flim_rgb_develop(inp, exposure = 5.3, blue_sens = 1.0, green_sens = 1.0, red_sens = 1.0, max_density = 10.0) # Develop Print - inp = flim_rgb_develop(inp, exposure = 5.5, blue_sens = 1.0, green_sens = 1.0, red_sens = 1.0, max_density = 14.2) + inp = flim_rgb_develop(inp, exposure = 5.3, blue_sens = 1.0, green_sens = 1.0, red_sens = 1.0, max_density = 13.3) # Convert from extended gamut inp = np.matmul(extend_mat_inv, inp) @@ -114,10 +114,10 @@ def transform_rgb(inp): inp = np.maximum(inp, 0.0) # Highlight Cap - inp = inp / 0.883169 + inp = inp / 0.91 # Black Point - inp = rgb_uniform_offset(inp, black_point = 0.84, white_point = 0.0) + inp = rgb_uniform_offset(inp, black_point = 1.47, white_point = 0.0) # Clamp inp = np.clip(inp, 0, 1)