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General issue: vhv does not render beams properly due to spine joining #40
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Did you use the kern on the Compare pick-up through m. 1 on main branch: *^ * *
8ryy 8FF# 8r .
=1 =1 =1 =1
4rc 12BBBL 2.r .
. 12FF# . .
. 12C#J . .
6B 12BL . .
. 12G# . .
[12c# 12c#J . .
12c#L] 12EL . .
12g#J 12g# . .
12rc 12FF#J . . with the new version on editing branch: 8FF# 8r .
=1 =1 =1
12BBBL 2.r .
12FF# . .
12C#J . .
*^ * *
12BL 6B . .
12G# . . .
12c#J 6c# . .
12EL . . .
12g# 12g# . .
*v *v * *
12FF#J . . |
I was probably using the I myself tend to prefer spine splits/merges at barline boundaries, including a bit more invisible rests. But either style is acceptable. MEI does not allow the equivalent of splits/merges in the middle of measures, so when I convert to MEI, I automatically add the extra invisible rests to fill in the entire measure layer. MusicXML can have the equivalent of splits/merges in the middle of a measure, which maps to your final style. |
I think that |
I'm curious if this is also the cause of the problem that I have had with clef changes not rendering properly around spine splits. Maybe the clef changes are not being mapped on to the MEI layers properly? I think it is perfectly reasonable to add hidden rests to solve the issue if that is the case. |
See #41 (comment) |
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