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Overmind is not spawning melee defenders and uses many ranged defenders to deal with attacks in an owned room.
Description of issue:
Overmind seems to prefer spawning numerous hydralisks to deal with a threat which could be dealt with using cheaper zerglings. Boosted dismantlers and attackers sitting next to the bunker can be repelled or killed by a single boosted zergling but Overmind always chooses to spawn tens of unboosted hydralisks to defend instead. The effectiveness of RMA quads can also be greatly reduced by having a boosted melee defender in the ramparts to stop them from getting in range 1 of the walls but overmind spawns many hydralisks which are unable to kill the squads.
Steps to reproduce:
Attack an Overmind using a boosted pair or squad. The overmind will respond by spawning large amounts of hydralisks.
Suggested fix (optional):
Make Overmind spawn melee defenders to keep enemies away from the bunker walls. Overmind should also utilise boosted defenders instead of spawning large amounts of unboosted defenders. I think overmind already has code for boosted defenders and melee defenders but it seems to be not in use.
Other information:
Overmind version: 0.5.2
The text was updated successfully, but these errors were encountered:
Issue summary
Overmind is not spawning melee defenders and uses many ranged defenders to deal with attacks in an owned room.
Description of issue:
Overmind seems to prefer spawning numerous hydralisks to deal with a threat which could be dealt with using cheaper zerglings. Boosted dismantlers and attackers sitting next to the bunker can be repelled or killed by a single boosted zergling but Overmind always chooses to spawn tens of unboosted hydralisks to defend instead. The effectiveness of RMA quads can also be greatly reduced by having a boosted melee defender in the ramparts to stop them from getting in range 1 of the walls but overmind spawns many hydralisks which are unable to kill the squads.
Steps to reproduce:
Attack an Overmind using a boosted pair or squad. The overmind will respond by spawning large amounts of hydralisks.
Suggested fix (optional):
Make Overmind spawn melee defenders to keep enemies away from the bunker walls. Overmind should also utilise boosted defenders instead of spawning large amounts of unboosted defenders. I think overmind already has code for boosted defenders and melee defenders but it seems to be not in use.
Other information:
The text was updated successfully, but these errors were encountered: