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It is often that one sees containers in reserved / unclaimed rooms of other placers, often with a "harvester" creep or a "miner" mining the sources. These containers are often full, and transport is inefficient in distant colonies in other code scripts. This is a proposal to introduce a new creep type that could aid in war, seige and in general resource collection.
While energy is not hard to come by, it would be much harder to destroy an enemy if all of your outposts were being raided.
This creeps name is the "snatcher", its logic works in conjunction with the "scout" class type.
Scouts search rooms for containers, and the "value" of that container based on smart things you do and the energy it contains. If the total value reaches a threshold on distance, a snatcher is spawned to travel there and steal the energy from the hopeless harvesters.
It is essentially an offensive lorry / transport.
The text was updated successfully, but these errors were encountered:
Feature request summary
It is often that one sees containers in reserved / unclaimed rooms of other placers, often with a "harvester" creep or a "miner" mining the sources. These containers are often full, and transport is inefficient in distant colonies in other code scripts. This is a proposal to introduce a new creep type that could aid in war, seige and in general resource collection.
While energy is not hard to come by, it would be much harder to destroy an enemy if all of your outposts were being raided.
This creeps name is the "snatcher", its logic works in conjunction with the "scout" class type.
Scouts search rooms for containers, and the "value" of that container based on smart things you do and the energy it contains. If the total value reaches a threshold on distance, a snatcher is spawned to travel there and steal the energy from the hopeless harvesters.
It is essentially an offensive lorry / transport.
The text was updated successfully, but these errors were encountered: