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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="test"
run/main_scene="res://Test.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="remap"
config/features=PackedStringArray("4.1")
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/stretch/mode="2d"
window/stretch/aspect="expand"
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
[input]
input={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":65,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":true,"shift_pressed":true,"pressed":false,"keycode":0,"physical_keycode":64,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[logging]
file_logging/enable_file_logging=true
[rendering]
quality/driver/driver_name="GLES2"
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true