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VSTCollection.cpp
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VSTCollection.cpp
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/*==================================================================================================
Module Name: VSTCollection.cpp
General Description: VSTCollection class implementation. This class represents abstract element
which behaves as a black box having input stream, output stream and
set of parameters/settings which can be manipulated by client app.
Changing of available characteristics of the plugin instance will
influence output stream.
====================================================================================================
Revision History:
Modification
Author Date Major Changes
---------------------- ------------ -------------
Holy Spirit 07/23/2008 Initial version
==================================================================================================*/
//=================================================================================================
// Include Section
//=================================================================================================
#include "VSTCollection.h"
#include "awful_effects.h"
#include "awful_logger.h"
//=================================================================================================
// Global/Static Variable Section
//=================================================================================================
//=================================================================================================
// Local functions declaration
//=================================================================================================
//=================================================================================================
// CChaoticVSTHost Class Implementation
//=================================================================================================
CChaoticVSTHost::CChaoticVSTHost()
{
lBlockSize = gBuffLen;
vstTimeInfo.samplePos = 0.0;
vstTimeInfo.sampleRate = fSampleRate;
vstTimeInfo.nanoSeconds = 0.0;
vstTimeInfo.ppqPos = 0.0;
vstTimeInfo.tempo = beats_per_minute;
vstTimeInfo.barStartPos = 0.0;
vstTimeInfo.cycleStartPos = 0.0;
vstTimeInfo.cycleEndPos = 0.0;
vstTimeInfo.timeSigNumerator = 4;
vstTimeInfo.timeSigDenominator = 4;
vstTimeInfo.smpteOffset = 0;
vstTimeInfo.smpteFrameRate = 1;
vstTimeInfo.samplesToNextClock = 0;
vstTimeInfo.flags = kVstTempoValid | kVstTimeSigValid;
}
void CChaoticVSTHost::SetSampleRate(float fSampleRate)
{
this->fSampleRate = fSampleRate;
this->vstTimeInfo.sampleRate = fSampleRate;
}
void CChaoticVSTHost::SetTempo(float fBPM)
{
this->vstTimeInfo.tempo = fBPM;
}
bool CChaoticVSTHost::OnSetParameterAutomated(int nEffect,long index,float value)
{
CChaoticEffect *pEffect = (CChaoticEffect*)this->pHost->GetAt(nEffect);
if (pEffect)
{
if (pEffect->owner != NULL)
{
((VSTEffect*)(pEffect->owner))->OnSetParameterAutomated(nEffect, index, value);
}
}
return true;
//return CVSTHost::OnSetParameterAutomated(nEffect, index, value);
}
bool CChaoticVSTHost::OnUpdateDisplay(int nEffect)
{
CChaoticEffect *pEffect = (CChaoticEffect*)this->pHost->GetAt(nEffect);
if (pEffect)
{
if (pEffect->owner != NULL)
{
((VSTEffect*)(pEffect->owner))->OnUpdateDisplay();
}
}
return true;
}
long CChaoticVSTHost::OnIdle(int nEffect)
{
#if (defined (USE_WIN32))
MSG msg;
while ((::PeekMessage(&msg, NULL, WM_TIMER, WM_TIMER, PM_REMOVE)) ||
(::PeekMessage(&msg, NULL, WM_PAINT, WM_PAINT, PM_REMOVE)) ||
(::PeekMessage(&msg, NULL, WM_NCPAINT, WM_NCPAINT, PM_REMOVE)))
{
// if (!::PreTranslateMessage(&msg))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
#elif (defined (USE_LINUX))
//TODO: Implement this for linux
#elif (defined (USE_MAC))
//TODO: Implement this for MAC
#endif
return 0;
}
bool CChaoticVSTHost::OnCanDo(const char *ptr)
{
if (!strcmp(ptr, "supplyIdle"))
return true;
return CVSTHost::OnCanDo(ptr);
}
/*****************************************************************************/
/* OnAudioMasterCallback : redefine the callback a bit */
/*****************************************************************************/
long CChaoticVSTHost::OnAudioMasterCallback
(
int nEffect,
long opcode,
long index,
long value,
void *ptr,
float opt
)
{
return CVSTHost::OnAudioMasterCallback(nEffect, opcode, index, value, ptr, opt);
}
//=================================================================================================
// VST Plugin Class Implementation
//=================================================================================================
CVSTPlugin::CVSTPlugin(Object * owner, int index, CChaoticVSTHost* pHost, void* ParentWindow)
{
ERect *pRC = NULL;
this->eff_index = index;
this->pHost = pHost;
this->ParentHWND = ParentWindow;
// this->type = EffType_VSTPlugin;
this->isReplacing = true;
this->hasEditor = false;
this->isWindowActive = false;
this->isGenerator = false;
this->pWnd = NULL;
this->inBufs = NULL;
this->outBufs = NULL;
this->nAllocatedInbufs = 0;
this->nAllocatedOutbufs = 0;
this->pEffect = (CChaoticEffect*)this->pHost->GetAt(this->eff_index);
this->pEffect->owner = owner;
this->pEffect->EffEditGetRect(&pRC);
if (pRC)
{
this->hasEditor = true;
// no need for releaseing of prc since it points to a memory allocated by plugin
}
this->usesChunks = this->pEffect->EffUsesChunks();
int i, j; /* loop counter */
if (this->pEffect->pEffect->numInputs) /* allocate input pointers */
{
//We need to allocate input and output buffer arrays on plugin initialization
this->inBufs = new float *[this->pEffect->pEffect->numInputs];
for (i = 0; i < this->pEffect->pEffect->numInputs; ++i)
{
inBufs[i] = new float[24000];
for (j = 0; j < 24000; ++j)
{
inBufs[i][j] = 0;
}
}
long catg = this->pEffect->EffGetPlugCategory();
if (catg == kPlugCategGenerator || catg == kPlugCategSynth)
{
this->isGenerator = true;
}
}
else
{
this->isGenerator = true;
}
nAllocatedInbufs = this->pEffect->pEffect->numInputs;
if (this->pEffect->pEffect->numOutputs) /* allocate output pointers */
{
int nAlloc;
if (this->pEffect->pEffect->numOutputs < 2)
nAlloc = 2;
else
nAlloc = this->pEffect->pEffect->numOutputs;
outBufs = new float *[nAlloc];
/* and the buffers pointed to */
for (i = 0; i < this->pEffect->pEffect->numOutputs; i++)
{
// for this sample project, I've assumed a maximum buffer size
// of 1/4 second at 96KHz - presumably, this is MUCH too much
// and should be tweaked to more reasonable values, since it
// requires a machine with lots of main memory this way...
// user configurability would be nice, of course.
outBufs[i] = new float[24000];
for (j = 0; j < 24000; j++)
outBufs[i][j] = 0.f;
}
for (; i < nAlloc; ++i) /* if less than 2, fill up */
outBufs[i] = outBufs[0]; /* by replicating buffer 0 pointer */
nAllocatedOutbufs = nAlloc;
}
}
CVSTPlugin::~CVSTPlugin()
{
int i;
WaitForSingleObject(this->hMutex,INFINITE);
if (this->inBufs != NULL)
{
for (i = 0; i < this->nAllocatedInbufs; ++i)
{
if(this->inBufs[i] != NULL)
{
delete((void*)this->inBufs[i]);
this->inBufs[i] = NULL;
}
}
delete((void *) this->inBufs);
this->inBufs = NULL;
}
for (i = 0; i < this->pEffect->pEffect->numOutputs; ++i)
{
if (this->outBufs[i] != NULL)
{
delete((void*)this->outBufs[i]);
this->outBufs[i] = NULL;
}
}
for (; i < this->nAllocatedOutbufs; ++i)
{
this->outBufs[i] = NULL;
}
delete((void *) this->outBufs);
this->outBufs = NULL;
this->pHost->RemoveAt(this->eff_index);
//if (this->pWnd != NULL)
//{
// delete this->pWnd;
//}
ReleaseMutex(this->hMutex);
}
bool CVSTPlugin::ShowEditor()
{
bool ret_val = false;
if (this->hasEditor == true)
{
if (this->isWindowActive == true)
{
this->pWnd->ShowWindow();
this->pWnd->UpdateWindow();
this->pWnd->SetFocus();
}
else
{
//if (this->pWnd != NULL)
//{
// delete (this->pWnd);
//}
if (this->pWnd == NULL)
{
#ifdef USE_JUCE
this->pWnd = new PluginEditWindow(this->ParentHWND, this);
#else
this->pWnd = new CVSTEffWnd(this->pEffect, this->ParentHWND, this);
#endif
}
this->pWnd->ShowWindow();
this->pWnd->UpdateWindow();
this->pWnd->SetFocus();
this->isWindowActive = true;
}
ret_val = true;
}
return ret_val;
}
bool CVSTPlugin::CloseEditor()
{
this->pEffect->EffEditClose();
if (this->pWnd != NULL)
{
this->pWnd->Close();
}
// don't delete it to preserve coordinates of the window
//delete (this->pWnd);
//this->pWnd = NULL;
this->isWindowActive = false;
return true;
}
void CVSTPlugin::Open()
{
this->pEffect->EffOpen();
}
void CVSTPlugin::SetSampleRate(float SampleRate)
{
this->pEffect->EffStopProcess();
this->pEffect->EffSuspend();
this->pEffect->EffSetSampleRate(SampleRate);
this->pEffect->EffResume();
this->pEffect->EffStartProcess();
}
void CVSTPlugin::Close()
{
if (this->pEffect != NULL)
{
this->pEffect->EffClose();
}
}
void CVSTPlugin::Idle()
{
//WaitForSingleObject(this->hMutex,INFINITE);
this->pEffect->EffIdle();
//ReleaseMutex(this->hMutex);
}
void CVSTPlugin::EditIdle()
{
//WaitForSingleObject(this->hMutex,INFINITE);
this->pEffect->EffEditIdle();
//ReleaseMutex(this->hMutex);
}
/*==================================================================================================
FUNCTION: ProcessData
DESCRIPTION: This is a wrapper for standart VST ProcessData function.
input and outpud flows passed in has the following format:
frame[0], frame[1],...,frame[buff_size-1]
Where frame is: float(L), float(R) pair.
Currently process function supports only mono and stereo data to in and out.
All extra channels will be ignored or filled in by duplication of first two channels.
ARGUMENTS PASSED:
in_buff - pointer to the data to be processed (in internal program format)
out_buff - pointer to the processed data (in internal program format)
buff_size - num of data frames (pair of L & R channel value) in incoming stream buffer
RETURN VALUE:
PRE-CONDITIONS:
None.
POST-CONDITIONS:
None.
==================================================================================================*/
void CVSTPlugin::ProcessData(float* in_buff, float* out_buff, int buff_size)
{
int i,j;
WaitForSingleObject(this->hMutex,INFINITE);
//If effect has only one input then mix both L and R to one mono channel
if (in_buff != NULL)
{
if (this->nAllocatedInbufs == 1)
{
for (j = 0; j < buff_size; ++j)
{
this->inBufs[0][j] = (in_buff[j*2] + in_buff[j*2+1])/2;
}
}
// if effect has more than one input
else if (this->nAllocatedInbufs > 1)
{
for (j = 0; j < buff_size; ++j)
{
//fill in only first two channels
this->inBufs[0][j] = in_buff[j*2];
this->inBufs[1][j] = in_buff[j*2+1];
}
//all extra inputs will be duplicated to firts input (we don't support them)
for (i = 2; i < this->nAllocatedInbufs; ++i)
{
this->inBufs[i] = this->inBufs[0];
}
}
}
//sanity action: just clear output buffer
memset(out_buff, 0, (sizeof(float)*2)*buff_size);
//Actually, plugins can support two data processing methods:
// First is Process - out += process(in)
// Second is ProcessReplacing - out = process(in)
if ((this->pEffect->pEffect->flags & effFlagsCanDoubleReplacing)&& (this->isReplacing == true))
{
/* this->pEffect->EffProcessDoubleReplacing(
(double *)this->inBufs,
(double *)this->outBufs,
buff_size);
*/
}
else if ((this->pEffect->pEffect->flags & effFlagsCanReplacing) && (this->isReplacing == true))
{
this->pEffect->EffProcessReplacing(this->inBufs, this->outBufs, buff_size);
}
else
{
this->pEffect->EffProcess(this->inBufs, this->outBufs, buff_size);
}
for (i = 0; i < buff_size; ++i)
{
//lets duplicate output if effect has only one
if (this->nAllocatedOutbufs == 1)
{
out_buff[i*2] = out_buff[i*2+1] = this->outBufs[0][i];
}
else if (this->nAllocatedOutbufs > 1)//effect has more than one buffer
{
//use only first two channels and ignore all other if any
out_buff[i*2] = this->outBufs[0][i];
out_buff[i*2+1] = this->outBufs[1][i];
}
}
ReleaseMutex(this->hMutex);
}
void CVSTPlugin::SetParam(long index, float Value)
{
this->pEffect->EffSetParameter(index, Value);
}
float CVSTPlugin::GetParam(long index)
{
return (this->pEffect->EffGetParameter(index));
}
unsigned int CVSTPlugin::GetNumParams()
{
return (this->pEffect->pEffect->numParams);
}
void CVSTPlugin::GetDisplayValue(long index, char** ppValDisp)
{
if (ppValDisp != NULL)
{
if (*ppValDisp != NULL)
{
free(*ppValDisp);
}
*ppValDisp = (char*)malloc(sizeof(char) * VST_MAX_PARAM_VALUE_LENGTH);
memset(*ppValDisp, 0, VST_MAX_PARAM_VALUE_LENGTH);
this->pEffect->EffGetParamDisplay(index, *ppValDisp);
}
}
void CVSTPlugin::GetParamLabel(long index, char **ppLabel)
{
if (ppLabel != NULL)
{
if (*ppLabel != NULL)
{
free(*ppLabel);
}
*ppLabel = (char*)malloc(sizeof(char) * VST_MAX_PARAM_LABEL_LENGTH);
memset(*ppLabel, 0, VST_MAX_PARAM_LABEL_LENGTH);
this->pEffect->EffGetParamLabel(index, *ppLabel);
}
}
void CVSTPlugin::GetParamName(long index, char** ppName)
{
if (ppName != NULL)
{
if (*ppName != NULL)
{
free(*ppName);
}
*ppName = (char*) malloc(sizeof(char) * VST_MAX_NAME_LENGTH);
this->pEffect->EffGetParamName(index, *ppName);
}
}
/* If length is 0 it means we must return whole name without extension */
void CVSTPlugin::GetDisplayName(char *name, unsigned int length)
{
char szBuf[256]="";
size_t len = 0;
WaitForSingleObject(this->hMutex,INFINITE);
this->pEffect->EffGetProductString(szBuf);
if (strlen(szBuf) == 0)
{
size_t i = strlen(this->pEffect->sName);
unsigned int j = 0;
bool dots = false;
/* Go backward till find a dot in file name */
while (this->pEffect->sName[i--] != '.');
/* Go backward until reach the first "\\" */
while (this->pEffect->sName[i--] != '\\')
{
++len; // Here we calc length of file name (without extension)
}
i+=2;
if ((length != 0) && (len > length))
{
len = length - 3; // reserve space for three dotes in the end
dots = true;
}
j = 0;
while ((len--)!= 0)
{
name[j++] = this->pEffect->sName[i++];
}
if (dots == true)
{
strcat(name, "...");
}
}
else
{
len = strlen(szBuf);
if (length != 0)
{
len = (length > strlen(szBuf) ? strlen(szBuf) : length);
}
strncpy(name, szBuf, len);
}
ReleaseMutex(this->hMutex);
}
long CVSTPlugin::GetNumPresets()
{
return (this->pEffect->pEffect->numPrograms);
}
void CVSTPlugin::GetProgramName(char *pName)
{
this->pEffect->EffGetProgramName(pName);
}
long CVSTPlugin::GetProgram()
{
return this->pEffect->EffGetProgram();
}
void CVSTPlugin::SetProgram(long index)
{
void * pChunk = NULL;
this->pEffect->EffSetProgram(index);
this->pEffect->EffGetChunk(&pChunk, true);
if ((this->pWnd != NULL) && (this->isWindowActive == true))
{
this->pWnd->SetTitle();
}
}
void CVSTPlugin::ProcessEvents(VstEvents* pEvents)
{
this->pEffect->EffProcessEvents(pEvents);
}
void CVSTPlugin::SetBPM(float bpm)
{
//CChaoticEffect* pEffect = this->pEffect;
}
void CVSTPlugin::SetBufferSize(unsigned int uiBufferSize)
{
CChaoticEffect* pEffect = this->pEffect;
pEffect->EffStopProcess();
pEffect->EffSuspend();
pEffect->EffSetBlockSize(uiBufferSize);
pEffect->EffResume();
pEffect->EffStartProcess();
}
void CVSTPlugin::GetErrorText()
{
CChaoticEffect* pEffect = this->pEffect;
char ptrtext[256];
pEffect->EffGetErrorText(ptrtext);
}
void CVSTPlugin::TurnOffProcessing()
{
//That's strange - VST SDK says that Processing should be stopped
// However, I noticed that it causes FX's and synths to keep their processing state
// So, when you restart playback for example, you can hear that synthesis continues but not starts from beginning
//pEffect->EffStopProcess();
pEffect->EffSuspend();
}
void CVSTPlugin::TurnOnProcessing()
{
pEffect->EffResume();
//pEffect->EffStartProcess();
}
//When build with JUCE, we use juce's windows
#ifndef USE_JUCE
//=================================================================================================
// VST Effect Window Class Implementation
//=================================================================================================
CVSTEffWnd::CVSTEffWnd(CChaoticEffect* pEffect, void* ParentWnd, CVSTPlugin* pPlug)
{
ERect *prc = NULL;
ERect myRC = {0};
long lResult = 0;
this->pPlugin = pPlug;
this->pEffect = pEffect;
this->ParentHWND = ParentWnd;
this->height = 0;
this->width = 0;
lResult = this->pEffect->EffEditGetRect(&prc);
if (prc)
{
myRC = *prc;
myRC.bottom += GetSystemMetrics(SM_CYCAPTION) + (2 * GetSystemMetrics(SM_CYBORDER));
myRC.right += (2 * GetSystemMetrics(SM_CXBORDER));
this->width = myRC.right - myRC.left;
this->height = myRC.bottom - myRC.top;
this->hWndHandle = CreateWindowEx(WS_EX_DLGMODALFRAME | WS_EX_DLGMODALFRAME |\
WS_EX_CONTROLPARENT,
"_VSTEditor",
"Plugin",
//WS_CHILD |
WS_CLIPSIBLINGS |\
WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
myRC.left, myRC.top,
myRC.right - myRC.left, myRC.bottom - myRC.top,
this->ParentHWND,
NULL,
NULL,
NULL);
SetWindowLongPtr(this->hWndHandle, GWL_USERDATA, (LONG_PTR)this);
this->SetTitle();
}
}
void CVSTEffWnd::SetTitle()
{
if (this->pEffect != NULL)
{
char szBuf[256] = "";
unsigned int len = 0;
/* if V2 plugin */
this->pEffect->EffGetProductString(szBuf);
if (strlen(szBuf) == 0)
{
unsigned long i = strlen(this->pEffect->sName);
unsigned int j = 0;
while (this->pEffect->sName[i--] != '\\' );
i += 2;
while (i < strlen(this->pEffect->sName))
{
szBuf[j++] = this->pEffect->sName[i++];
}
szBuf[j] = ' ';
len = j;
}
char szProg[256] = {0};
this->pEffect->EffGetProgramName(szProg);
if ( (len < 255) && ((255 - len) >= strlen(szProg) + 3))
{
strcat(szBuf," - ");
strcat(szBuf, szProg);
}
//::SetWindowText(this->hWnd, szBuf);
}
}
//=================================================================================================
// WND PROC used by VSt Edit window class
//Description: Static members cannot have pointer "this" but we need it in order to properly update
// isWindowActive. This flag is used to prevent multiple Edit windows for one plugin.
// Every window has special field for various user data to store. So, we can save
// pointer to this in this location during window creation and further extract it.
//=================================================================================================
LRESULT CALLBACK CVSTEffWnd::VSTWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
HWND ParentHWND;
CVSTEffWnd* pThis; // Fake pointer to this
//Let's extract previously stored "this" pointer
pThis = (CVSTEffWnd*) GetWindowLongPtr(hWnd, GWL_USERDATA);
ParentHWND = GetParent(hWnd);
switch (message) // ��� ���������
{
case WM_CREATE:
// InvalidateRect(hWnd, NULL, false);
SetTimer(hWnd, IDLE_TIMER, IDLE_TIMER_INTERVAL, NULL);
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
// case WM_DESTROY:
case WM_CLOSE:
KillTimer(hWnd, IDLE_TIMER);
pThis->pEffect->EffEditClose();
pThis->pPlugin->isWindowActive = false;
//return (DefWindowProc(hWnd, message, wParam, lParam));
SendMessage((HWND)pThis->ParentHWND, WM_VST_PLUGEDITOR_CLOSED, 0, (LPARAM)(pThis->pPlugin));
DestroyWindow(hWnd);
break;
// case WM_MOUSEWHEEL:
// break;
case WM_CHAR:
case WM_KEYDOWN:
case WM_KEYUP:
SendMessage(ParentHWND, message,wParam,lParam);
break;
case WM_SIZE:
/* Need this, it enables parent window when eff edit is minimized */
if (wParam == SIZE_MINIMIZED)
{
::ShowWindow(ParentHWND, SW_SHOW);
}
break;
case WM_SHOWWINDOW:
{
ERect *prc = NULL;
ERect myRC = {0};
if(pThis != NULL)
{
pThis->pEffect->EffEditGetRect(&prc);
if (prc)
{
RECT rgn = {0};
unsigned int x_pos, y_pos;
::GetWindowRect((HWND)pThis->ParentHWND, &rgn);
myRC = *prc;
myRC.bottom += GetSystemMetrics(SM_CYCAPTION) + (2 * GetSystemMetrics(SM_CYBORDER));
myRC.right += (2 * GetSystemMetrics(SM_CXBORDER));
x_pos = ((rgn.right - rgn.left) - (myRC.right - myRC.left))/2;
y_pos = ((rgn.bottom - rgn.top) - (myRC.bottom - myRC.top))/3;
::SetWindowPos(hWnd, HWND_TOPMOST, x_pos,y_pos, myRC.right - myRC.left, myRC.bottom - myRC.top,
SWP_NOACTIVATE | SWP_NOZORDER);
}
}
}
break;
case WM_TIMER:
{
switch(wParam)
{
case IDLE_TIMER:
{
pThis->pPlugin->Idle();
pThis->pPlugin->EditIdle();
}
break;
}
break;
}
default:
return (DefWindowProc(hWnd, message, wParam, lParam));
}
return (0);
}
#endif // USE_JUCE
//=================================================================================================
// VST Collection Class Implementation
//=================================================================================================
VSTCollection::VSTCollection(void* MainWindowHandle)
{
this->pMainHost = new CChaoticVSTHost();
this->pMainHost->SetBlockSize(gBuffLen);
this->pMainHost->SetSampleRate(fSampleRate);
this->pMainHost->SetTempo(beats_per_minute);
this->ParentHWND = MainWindowHandle;
this->hMutex = CreateMutex(NULL, FALSE, NULL);
#ifdef USE_WIN32
#ifndef USE_JUCE
// ����� VST-����, ������� ����� �������������� ��� ��������� ���������� � VST ������� ��������
WNDCLASS vst_wc;
//��������� ���� ���������
vst_wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
vst_wc.lpfnWndProc = (WNDPROC) (CVSTEffWnd::VSTWndProc);
vst_wc.cbClsExtra = 0;
vst_wc.cbWndExtra = 0;
vst_wc.hInstance = NULL;
vst_wc.hIcon = NULL;
vst_wc.hCursor = NULL;
vst_wc.hbrBackground = NULL;
vst_wc.lpszMenuName = NULL;
vst_wc.lpszClassName = "_VSTEditor";
//������������ ����� �����.
if(!RegisterClass(&vst_wc))
{
MessageBox(0,"Failed To Register The Window Class.Damn it! Fuck it all!!!",
"Error",MB_OK|MB_ICONERROR);
}
#endif
#endif
}
VSTCollection::~VSTCollection()
{
delete this->pMainHost;
ReleaseMutex(this->hMutex);
}
void VSTCollection::AcquireSema()
{
WaitForSingleObject(this->hMutex,INFINITE);
}
void VSTCollection::ReleaseSema()
{
ReleaseMutex(this->hMutex);
}
CVSTPlugin* VSTCollection::LoadPlugin(Object* owner, char* path)
{
int index = 0;
CVSTPlugin *pPlugin = NULL;
// OPENFILENAME ofn; // common dialog box structure
char szFile[260]; // buffer for file name
if (path == NULL)
{
String strPlugDir(szWorkingDirectory);
strPlugDir += LOCAL_PLUGIN_FOLDER;
juce::File defDir(strPlugDir);
//Let's show a dialog and allow user to choose a directory
FileChooser *pFileSelector = new FileChooser(T("Open a file"),
defDir, T("*.dll;*.DLL"), true);
if (true == pFileSelector->browseForFileToOpen())
{
juce::File vstFile = pFileSelector->getResult();
vstFile.getFullPathName().copyToBuffer(szFile, 260 - 1);
index = pMainHost->LoadPlugin(szFile);
if (index != -1)
{
pPlugin = new CVSTPlugin(owner, index, this->pMainHost, this->ParentHWND);
if (NULL == pPlugin)
{
MessageBox(0,"Internal error occured on plugin loading.",
"Internal error",MB_OK|MB_ICONERROR);
}
else
{
pPlugin->hMutex = this->hMutex;
}
}
else
{
AlertWindow::showMessageBox(AlertWindow::InfoIcon,
T(""),
T("Can't load this dll as a plugin."),
T("OK"));
}
delete pFileSelector;
}
}
else
{
index = pMainHost->LoadPlugin(path);
if (index != -1)
{
pPlugin = new CVSTPlugin(owner, index, this->pMainHost, this->ParentHWND);
if (NULL == pPlugin)
{
MessageBox(0,"Internal error occured on plugin loading.",
"Internal error",MB_OK|MB_ICONERROR);
}
else
{
pPlugin->hMutex = this->hMutex;
}
}
else
{
/*
AlertWindow::showMessageBox(AlertWindow::InfoIcon,
T(""),
T("Can't load this dll as a plugin."),
T("OK"));
*/
}
}
return pPlugin;
}
void VSTCollection::RemovePlugin(CVSTPlugin *pPlug)
{
if (pPlug != NULL)
{
if (pPlug->isWindowActive == true)
{
pPlug->CloseEditor();
}
// pPlug->Close();
delete pPlug;
pPlug = NULL;
}
}
bool VSTCollection::CheckPlugin(char *path, bool *isGenerator, char* name)
{
bool ret_val = false;
long index = 0;
index = this->pMainHost->LoadPlugin(path);
if (index != -1)
{
CEffect *pEff = this->pMainHost->GetAt(index);
memset(name, 0, MAX_NAME_STRING * sizeof(char));