manifold.count always zero when colliding with kinematic bodies? #210
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I wouldn't expect a dynamic-kinematic to behave differently than a dynamic-dynamic pair with respect to reporting contacts. It is expected that Does one of the bodies have a If it doesn't appear to be related to any of the above, I'll probably need a repro in the demos to figure it out. |
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I am adding kinematic bodies to my game engine and I noticed that ConfigureContactManifold is still called but manifold.count is always zero? My test involves colliding a dynamic with a kinematic body.
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