Missing box collisions (Collision Query Demo) #219
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Hi, I added a bunch of statics and box queries to the Collision Query Demo and discovered that sometimes the queries did not result in a collision when they should. It seems only to happen when I apply a transformation to the queries. The simplest example I could reproduce is to remove the mesh in the CollisionQueryDemo.cs (line 46) and instead of the 5x5 queries (lines 228-234) adding only this query: |
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Oops! The orientations passed to the batcher were swapped, so it interpreted the query's orientation as the static's orientation. Thanks for the report, the demo's fixed in 66971de. |
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Oops! The orientations passed to the batcher were swapped, so it interpreted the query's orientation as the static's orientation. Thanks for the report, the demo's fixed in 66971de.