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World Bound #222

Answered by RossNordby
0xF6 asked this question in Q&A
Jun 17, 2022 · 1 comments · 1 reply
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Assuming it's arising from object state, given that you don't observe any obvious failures in the position, it's probably in the velocities somewhere. But there could be other problems afoot- for example, asynchronous writes to the simulation state while it's in the middle of a timestep will tend to make it explode in unpredictable ways (including this one). The fact that you're seeing segfaults somewhat increases the probability that there are Greater Problems floating around.

I'd recommend grabbing the source and running in debug mode; there are a ton of asserts that will probably narrow down where the bad values come from.

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