How to set the specific rigidbody's iteration count? #277
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I know there's a way to set the whole simulation's iteration count. But what if I just want to set the specific rigidbody's iteration count? For example, a player hold a rope playing in the ground. In this case, I just want the rope to calculate more but not the whole world. Is there's a way to do this? (Of course the rigidbody that are connected by constraints should also be influenced) @RossNordby |
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Per-body iterations/substepping is not currently possible. It's something I've considered, but it comes with some pretty major costs that need to be mitigated. The workaround is typically some modified constraint configuration. For ropes in particular, consider adding skip connections as in the RopeStabilityDemo. |
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Per-body iterations/substepping is not currently possible. It's something I've considered, but it comes with some pretty major costs that need to be mitigated.
The workaround is typically some modified constraint configuration. For ropes in particular, consider adding skip connections as in the RopeStabilityDemo.