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I have no experience on source engine but, you can compile bepuphysics as NativeAOT and use exported dll as a native dll from c++. Here is how i did it; |
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Okay to begin, I just want to ask if it is possible to make the bepuphysics engine work with the source engine. I see that the physics engine valve made is very slow and laggy and this looks like an eager opportunity to replace it with a better engine, any help will be greatly appreciated!
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