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Texture related bugs #9

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TrademarkTM opened this issue Sep 16, 2018 · 3 comments
Open

Texture related bugs #9

TrademarkTM opened this issue Sep 16, 2018 · 3 comments

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@TrademarkTM
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These are simply problems with the texture of the maps.

Just addressing these issues here, not very important.
Thanks again!

@bergerkiller
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Those are some interesting bugs, especially the last one. I wonder how that came to be...

@bergerkiller
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bergerkiller commented Sep 29, 2018

Fixed the lava. https://puu.sh/BCPFI/ad4fa300c9.png

EDIT

Shulker boxes and command blocks seem to render fine, so I'm not touching that.

Double-chest is a tricky bit because block rendering is meant more per block, not for multiblock. Workaround is rendering each half as a separate block.

Door updating I don't really know, I would think the underlying state information was correct. It's a little strange...

Pistons can maybe be fixed, of course having smooth motion is a no.

@bbayu123
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bbayu123 commented Jun 8, 2023

@bergerkiller double-chests are doable, at least in newer versions, unsure in older versions. They have block data that indicates whether they are the left half type=right, the right half type=left, or just a single chest type=single
image

Pistons still disappear for a moment when extending or retracting, and the sticky piston texture is wrong when retracted (correct when extended)
image

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