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[t=00:00:52.017105][f=-000001] [Texture] Warning: [LoadAndCacheTexture] could not load primary texture "rocks30_map_color.dds" from model "objects3d/rocks30/rocks30_map_03.s3o"
One of the rocks30 s3os produces an error about a missing primary texture, regardless if the rock is used on the map or not. infolog.txt
Expected Behaviour
No warning unless the map actually includes and breaks the rock.
Actual Behaviour
The warning always appears.
Reproduction steps
Check your log and search for rocks30
Other
Hornet and I tried to look into these objects with upspring but results were inconclusive. For Hornet the rocks show different textures when loaded subsequently. For me they show nothing at all until filled by my selections.
Hornet:
Moose:
The text was updated successfully, but these errors were encountered:
objects3d/rocks30/rocks30_map_XX.s3o was designed so that a mapper could place their texture in the map file and then use the rocks. They dont work without the mapper supplying the needed textures.
Description
[t=00:00:52.017105][f=-000001] [Texture] Warning: [LoadAndCacheTexture] could not load primary texture "rocks30_map_color.dds" from model "objects3d/rocks30/rocks30_map_03.s3o"
One of the rocks30 s3os produces an error about a missing primary texture, regardless if the rock is used on the map or not.
infolog.txt
Expected Behaviour
No warning unless the map actually includes and breaks the rock.
Actual Behaviour
The warning always appears.
Reproduction steps
Check your log and search for rocks30
Other
Hornet and I tried to look into these objects with upspring but results were inconclusive. For Hornet the rocks show different textures when loaded subsequently. For me they show nothing at all until filled by my selections.
Hornet:
Moose:
The text was updated successfully, but these errors were encountered: