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Some players getting this error Empty interval in math.random() {synced}, not sure why. That implies the lower value is bigger than the higher one.
Expected Behaviour
There should be no error.
Actual Behaviour
Empty interval in math.random() {synced}
stack traceback:
[C]: in function 'mRandom'
[string "LuaRules/Gadgets/raptor_spawner_defense.lua"]:741: in function 'SpawnBurrow'
[string "LuaRules/Gadgets/raptor_spawner_defense.lua"]:1829: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:1152: in function 'selffunc'
[string "LuaRules/gadgets.lua"]:818: in function <[string "LuaRules/gadgets.lua"]:815>"
[t=00:04:15.054057][f=0000046] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/raptor_spawner_defense.lua"]:741: Empty interval in math.random() {synced}
stack traceback:
Reproduction steps
No response
Other
No response
The text was updated successfully, but these errors were encountered:
Description
Some players getting this error
Empty interval in math.random() {synced}
, not sure why. That implies the lower value is bigger than the higher one.Expected Behaviour
There should be no error.
Actual Behaviour
Reproduction steps
No response
Other
No response
The text was updated successfully, but these errors were encountered: